Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Grade 5 | 5 |
Student Projects | 5 |
Computer Science Education | 3 |
Foreign Countries | 3 |
Grade 6 | 3 |
Computer Science | 2 |
Computer Uses in Education | 2 |
Computers | 2 |
Educational Technology | 2 |
Elementary School Science | 2 |
Grade 4 | 2 |
More ▼ |
Source
Educational Media… | 1 |
Informatics in Education | 1 |
Journal of Educational… | 1 |
Learning & Leading with… | 1 |
ProQuest LLC | 1 |
Author
Anssi Lin | 1 |
Baytak, Ahmet | 1 |
Eetu Arkko | 1 |
Falloon, Garry | 1 |
Henriikka Vartiainen | 1 |
Ilkka Jormanainen | 1 |
João Grácio | 1 |
João Torres | 1 |
Juho Kahila | 1 |
Maria Do Rosário Rodrigues | 1 |
Matti Tedre | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 2 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Education Level
Grade 5 | 5 |
Elementary Education | 4 |
Grade 6 | 3 |
Intermediate Grades | 3 |
Middle Schools | 3 |
Elementary Secondary Education | 2 |
Grade 7 | 2 |
Junior High Schools | 2 |
Secondary Education | 2 |
Grade 10 | 1 |
Grade 12 | 1 |
More ▼ |
Audience
Location
Australia | 1 |
Finland | 1 |
Ohio | 1 |
Portugal | 1 |
Virgin Islands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
João Torres; João Grácio; Maria Do Rosário Rodrigues; Miguel Figueiredo – Educational Media International, 2023
The GEN10S Portugal project offered 15-hour face-to-face Scratch programming courses to groups of students and two or more teachers from each class, from schools that were project members. Two Scratch teachers per class, hired by the project, participated in 12 of these 15 hours, supporting the activities. When the schools' face-to-face activities…
Descriptors: Computer Science Education, Programming, Minicourses, Digital Literacy
Woo, Karen; Falloon, Garry – Journal of Educational Computing Research, 2023
Coding is increasingly popular in schools around the world and is often taught by non-specialist teachers as an integrated task with other subject areas. In this article, we explore the relationship between computer science (CS) concepts and students' multimodal expression in a coding animated narrative (CAN) task in the context of an integrated…
Descriptors: Coding, Computer Science, Animation, Student Projects
Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Murakami, Christine – Learning & Leading with Technology, 2011
It's no secret that fewer and fewer women are entering computer science fields. Attracting high school girls to computer science is only part of the solution. Retaining them while they are in higher education or the workforce is also a challenge. To solve this, there is a need to show girls that computer science is a wide-open field that offers…
Descriptors: Females, Computer Science, Grade 5, High Schools
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews