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Showing 1 to 15 of 82 results Save | Export
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Porat, Erez; Shamir-Inbal, Tamar; Blau, Ina – Journal of Computer Assisted Learning, 2023
Introduction: Virtual worlds (VWs) are immersive three-dimensional environments, accessible simultaneously to multiple users, and described as shared, simulated spaces, whose inhabitants represented as avatars. VWs enable freedom of expression. Using VWs in educational contexts requires a shift from teacher-centered instruction to facilitation of…
Descriptors: Teaching Methods, Computer Simulation, Elementary Secondary Education, Student Attitudes
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David Antonio Rosas; Natalia Padilla-Zea; Jean Heutte; Daniel Burgos – International Journal of Technology in Education, 2025
This paper focuses on the physiological identification of Clutch-Flow states in real-world educational scenarios. By using the Eduflow scale and Polar H10 wearable devices, we develop two STEAM face-to-face project-base teaching-learning experiences with students in 5th and 6th grade of primary education. Based on Heart Rate Variation (HRV)…
Descriptors: STEM Education, Art Education, In Person Learning, Active Learning
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Owens, A. D.; Hite, R. L. – Research in Science & Technological Education, 2022
Background: To prepare K-12 students for the globalizing Science, Technology, Engineering, and Mathematics (STEM) workplace, teachers must utilize pedagogies to improve students' 21st century skills, specifically in communication. Project Based Learning (PBL) has evidenced success in enhancing students' communication skills, while global…
Descriptors: Communication Skills, Competence, STEM Education, Electronic Learning
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Hira Javed; Muhammad Athar Hussain; Mubeshera Tufail – Bulletin of Education and Research, 2024
Traditional teaching practices lack student-focused learning, critical thinking, interactivity, creativity and student's engagement in the classroom, which results in boredom and low motivation among students. Moreover, these practices disregard diversification or variability in learners in a classroom. To engage such learners and create better…
Descriptors: Usability, Grade 5, Elementary School Students, Academic Achievement
Hollie Bergeron – ProQuest LLC, 2021
Project-based learning is gaining popularity as a student-centered approach to education. It provides a multitude of benefits, especially compared to the practices surrounding standardized testing. The purpose of this action research study was to examine and improve teaching practices related to project-based learning at the elementary school…
Descriptors: Student Projects, Active Learning, Learner Engagement, Teaching Methods
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Hagerman, Michelle Schira; Cotnam-Kappel, Megan; Turner, Julie-Anne; Hughes, Janette M. – Technology, Pedagogy and Education, 2022
This study describes the literacies practices of three bi/multilingual fifth-grade students attending a French-language school in an urban community in Canada during a digital-physical Maker activity that included three phases: Plan Making, Instrument Making and Multimodal Making. Framed by theories of new literacies and embodied/sensory…
Descriptors: Bilingual Students, Urban Schools, Language of Instruction, French
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Wajeeh Daher – International Journal of Mathematical Education in Science and Technology, 2024
Researchers pointed at project-based science education encourages students' dialogic practices such as wondering about the scientific phenomenon and asking questions, which may positively affect positively students' democratic practices in the classroom. It is the goal of the present research to verify this issue. Sixty-six Grade 5 students…
Descriptors: Elementary School Students, Democracy, Active Learning, Student Projects
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Hugerat, Muhamad; Kortam, Naji; Maroun, Nassrin Toubia; Basheer, Ahmad – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The purpose of this study was to examine how the use of didactic games in teaching science affects the learning environment, achievement, and motivation among primary school students. The research population consisted of 188 5th grade students from two primary schools. This group was divided into an experimental group and a control group. The…
Descriptors: Instructional Effectiveness, Game Based Learning, Educational Games, Active Learning
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Naila, Ishmatun – Elementary School Forum (Mimbar Sekolah Dasar), 2020
Collaborative skills are among four essential life skills that students need to master in the 21st century. The fifth-grader of elementary school students' low collaborative skills encourages the researcher to develop a science project learning model with an entrepreneurship model to improve these skills. The purpose of this research is to…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Elementary School Students
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Siew, Nyet Moi; Ambo, Norjanah – Problems of Education in the 21st Century, 2020
This research aimed to examine the effects of an integrated STEM project-based with cooperative learning (STEM-PjBCL) approach on fifth graders' five sub-scales of trait dimension in scientific creativity. A quasi-experimental pre-test and post-test non-equivalent control group design was employed. A total of 360 fifth graders from four randomly…
Descriptors: Creativity, Grade 5, Elementary School Students, STEM Education
Melinda K. Smith – ProQuest LLC, 2022
This teacher-research study explored how opportunities for multimodal project learning provided time in the classroom for ongoing conversations and inquiries that promoted student agency and growth, cultivated content and literacy learning, and inherently provided authentic assessment opportunities. This study documented the multimodal curriculum…
Descriptors: Learning Modalities, Grade 5, Teaching Methods, Personal Autonomy
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Barone, Diane; Barone, Rebecca – Journal for the Education of the Gifted, 2019
This year-long qualitative study explored third-, fourth-, and fifth-grade gifted students' participation during inquiry explorations. We discovered that it took considerable time for students to balance the process and final product created. For instance, students focused on the process and planning of the outcome. However, when the outcome…
Descriptors: Inquiry, Active Learning, Academically Gifted, Elementary School Students
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Whitlock, Annie McMahon – Interdisciplinary Journal of Problem-based Learning, 2019
In this paper, I describe the implementation of a project-based economics unit in a fifth-grade classroom in Michigan, titled One Hen. One Hen is a curricular unit designed to teach students about social entrepreneurship as a way for students to learn economic concepts while developing their own civic efficacy by engaging in a project where they…
Descriptors: Active Learning, Student Projects, Elementary School Students, Economics Education
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David Antonio Rosas; Natalia Padilla-Zea; Daniel Burgos – Smart Learning Environments, 2025
This paper advances in the understanding of motivation in terms of flow in groups from a physiological perspective. We use wearable devices to monitor the heart rate variation during a set of sessions of face-to-face STEAM project-based learning. By using Action Research with mixed-methods design, we observed a set of 28 students in real-world…
Descriptors: Modeling (Psychology), Physiology, STEM Education, Art Education
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Putri, Sekarsari Sunaryo; Japar, Muhammad; Bagaskorowati, Riana – International Journal of Evaluation and Research in Education, 2019
This study aimed to determine the increase in ecoliteracy and creativity in waste utilization by using a project-based-learning (PBL) model in social studies learning. This research was a classroom action research (Action Research). This research was conducted in the fifth grade (V) of Primary Schools. Observation sheet, interview, documentation,…
Descriptors: Creativity, Ecology, Multiple Literacies, Conservation (Environment)
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