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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
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Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
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Blackwell, Devan – Afterschool Matters, 2020
For young people who exhibit attention-deficit/hyperactivity disorder (ADHD) traits, out-of-school (OST) programming can provide the atmosphere and learning experiences that, by design, sustain attention, engagement, and focus. "Possibility projects" enabled one afterschool practitioner to redefine ADHD in terms of attention-driven,…
Descriptors: Attention Deficit Hyperactivity Disorder, After School Programs, Learning Experience, Attention Control
Samosa, Resty Calo; Deocampo, Michelle D. G.; Gregorio, Katrina Jane B.; Mangayan, Mischelle Marie C.; Omlang, Maecy G. – Online Submission, 2021
This study focuses on the effectiveness of employing Cartoon Cum Strategic Intervention Material as learning instructional techniques to improve Grade 5 learners' ability to make meaning from text. This intervention encourages students to focus on big ideas and to consider how specific details contribute to the big picture. Cartoons can be…
Descriptors: Cartoons, Teaching Methods, Intervention, Instructional Improvement
Jennifer Toop Williams – ProQuest LLC, 2020
The purpose of this qualitative descriptive study was to explore how teachers describe ways they use movement in the classroom in order to discover benefits and limitations of using movement breaks when working with SPED students in two charter schools on the East Coast of the United States. The brain-based learning theory was used to explore how…
Descriptors: Students with Disabilities, Recess Breaks, Elementary School Teachers, Grade 5
Lantz, Christine; McKenna, Barbara; Price, Brianne; Stralow, Duane – Online Submission, 2007
This report describes a program designed to increase students' on-task behavior. The students in the sample population consisted of kindergarten, first, and fifth graders. These classrooms are located in a community in northern Illinois. The problem of student behavior adversely affecting on-task behavior was well documented through a review of…
Descriptors: Student Behavior, Time on Task, Listening Skills, Cooperative Learning