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Showing 1 to 15 of 49 results Save | Export
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Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
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Hajar, Anas; Manan, Syed Abdul – Innovation in Language Learning and Teaching, 2023
This qualitative study explores the English learning experiences of 30 Grade 5 students from three mainstream schools in Kazakhstan during the Covid-19 pandemic. It was informed by Benson et al.'s (2011) four-dimensional model of language learning beyond the classroom: (a) location (physical vs. virtual), (b) formality (formal vs. informal…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Online Courses
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Tucker, Stephen I.; Moyer-Packenham, Patricia S. – International Journal of Mathematical Education in Science and Technology, 2021
This study examines the construct of distance -- the degree of difficulty of interacting with something -- as part of activity involving children using touchscreen digital games to learn mathematics. Ten fifth-grade children engaged in video-recorded semi-structured task-based interviews in which they used two touchscreen digital mathematics games…
Descriptors: Computer Games, Mathematics Instruction, Video Technology, Task Analysis
Hayunga, Kelly Lynn – ProQuest LLC, 2018
The purpose of this study was to examine the impact of a 1:1 iPad initiative on student engagement in the classroom, as perceived by students. The design of this case study consisted of a purposeful sample of six, 5th grade students from a suburban elementary school in North Central Texas who participated in surveys, individual interviews, and…
Descriptors: Elementary School Students, Student Attitudes, Handheld Devices, Telecommunications
Sonia Renee Alvarado – ProQuest LLC, 2022
The purpose of this design-based research study was to provide a holistic perspective on the pedagogical and contextual factors of interactive mobile technology on English learners and investigate the theoretical potential of audio-video software interventions for second language acquisition. Specifically, the study explored current virtual…
Descriptors: Electronic Learning, Handheld Devices, Holistic Approach, Interaction
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Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
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Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
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Özçakir, Bilal; Özdemir, Duygu; Kiymaz, Yasemin – International Journal of Contemporary Educational Research, 2020
Gifted students have potential to improve countries and this potential can be revealed and developed in schools where they spend most of their times with other regular students. However, these classrooms have some limitations for them; hence, they need some differentiated activities. Usage of dynamic geometry in mathematics lessons could be an…
Descriptors: Geometry, Mathematics Instruction, Gifted, Teaching Methods
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Deaton, Cynthia; Simms, Sarah – Science and Children, 2017
Mobile learning is an incredible way to engage students in activities that encourage exploration and critical thinking. This type of learning is defined by the use of portable technology, such as laptops, tablets, and smart phones, to support learning in various environments and in various ways. Depending on the technologies and resources already…
Descriptors: Investigations, Soil Science, Crime, Electronic Learning
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Müller, Mirela – Journal of Language and Linguistic Studies, 2021
A MyPad as a teaching aid can be a bridge or a border in children's learning of expression and communication, depending on how and why it is used. Onto genetic and phylogenetic aspects are among the most important in a child's development, i. e. teaching children to talk. Multimodality refers to communication and integration using various…
Descriptors: Elementary School Students, Second Language Learning, Second Language Instruction, Handheld Devices
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Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving
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Madeira, Cheryl Ann; Quintana, Rebecca M.; Slotta, James D. – AERA Online Paper Repository, 2016
Wearable technology offers teachers opportunity to adapt to the dynamic nature of a learning environment. This paper investigates three teachers use of a wearable technology (i.e., the Apple Watch © within three separate design experiences. First, we designed a notification system within the messaging system, to notify teachers of student work.…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Rosenblum, L. Penny; Zebehazy, Kim T.; Gage, Nicholas; Beal, Carole R. – Grantee Submission, 2021
Introduction: Participants' perspectives are valuable in evaluating the effectiveness of an intervention. Methods: Interviews were conducted with teachers of students with visual impairments and students who completed an intervention designed to build graphics literacy skills. Results: Six themes were identified with corresponding subthemes. The…
Descriptors: Intervention, Visual Impairments, Teacher Attitudes, Teaching Methods
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Constantine, Angelina; Jung, Karl G. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
The exploratory case study described in this paper examined the experiences of an elementary science teacher as he integrated iPads into his teaching. With the intent of finding a purposeful use for the district's 1:1 iPad initiative in his science classroom, he adopted digital science notebooks for the first time. During planning sessions…
Descriptors: Grade 5, Elementary School Science, Science Instruction, Elementary School Students
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