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Showing 1 to 15 of 62 results Save | Export
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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
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Kopcha, Theodore J.; Ocak, Ceren; Qian, Yingxiao – Educational Technology Research and Development, 2021
The purpose of this paper is twofold. We first present a methodological framework for the analysis of embodied interaction with technology captured through video recording. The framework brings together a social semiotic approach to multimodality with the philosophical and theoretical roots of embodied cognition. We then demonstrate the…
Descriptors: Children, Grade 5, Thinking Skills, Robotics
Nichol A. Hare – ProQuest LLC, 2024
The importance of access to quality physical education (PE) among children is well-documented. The onset of the COVID-19 pandemic, however, resulted in significant shifts in PE curriculum delivery alongside a rapid uptake by PE teachers of new technologies. Although some research about integrating technology into teaching does exist, there is very…
Descriptors: Physical Education, COVID-19, Pandemics, Elementary School Teachers
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Lu, Su-Ju; Liu, Ying-Chieh; Chen, Po-Ju; Hsieh, Mu-Rong – Interactive Learning Environments, 2020
Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with…
Descriptors: Game Based Learning, Puzzles, Computer Simulation, Science Achievement
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Casler-Failing, Shelli L. – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2018
This paper describes a unit designed to promote the development of narrative writing skills among 5th grade students through the use of LEGO robotics. Over the course of four, two and one-half hour sessions (one day per week for four consecutive weeks), the students learned how to construct and program robots, write and present a proposal to…
Descriptors: Robotics, Technology Integration, Elementary School Students, Grade 5
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Huh, Keun; Lee, Jeongyi – TESOL Journal, 2020
Teachers are faced with the demand to teach their students to be competent individuals in the 21st century so that they are prepared for any challenges they may face in their lives. To meet this need, many educators have identified creativity as a necessary competence of the 21st century. To this end, integrating SMART (Self-directed, Motivated,…
Descriptors: Grade 5, Elementary School Students, 21st Century Skills, Second Language Learning
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Feille, Kelly; Wildes, Annie; Pyle, Janet; Marshall, Jessica – Science and Children, 2021
At a time when changes in standards and curriculum compound the pressures of fifth-grade state testing, the authors wanted to find an engaging way to involve students in authentic science and engineering. Rather than put their efforts into a traditional science fair that would inevitably lead to inequitable input by parents and students alike,…
Descriptors: Engineering Education, Grade 5, Elementary School Students, Science Education
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Wu, Juana; Guo, Rong; Wang, Zhuo; Zeng, Rongqing – Interactive Learning Environments, 2021
Developing the problem-solving abilities of elementary school students has been recognized as an important educational objective. Science curricula, because of their practical and experimental characteristics, are thought to be an important way to develop students' problem-solving ability. The use of Virtual Reality (VR) technology in teaching…
Descriptors: Video Technology, Technology Integration, Computer Simulation, Science Activities
Kaitlyn Marie Sassone – ProQuest LLC, 2020
Integrating technology into the classroom is more than just putting tools and hardware in front of children. To provide high-quality instruction, educators need to understand the relationship between pedagogy and technology. When technology is integrated into the classroom in a meaningful way, students become more engaged and they learn to take…
Descriptors: Grade 3, Grade 4, Grade 5, Teacher Attitudes
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Korkut, Hatice Merve; Mantas, Hatice Cansu Özpir; Yildirim, Mehtap – Journal of Science and Mathematics Education in Southeast Asia, 2021
Purpose: This research determined the effect of using Web 2.0 tools in online science courses prepared according to the 5E model on student achievement and digital literacy. Methods: For this purpose, the research used the explanatory sequential design. The qualitative dimension of the study were used semi-structured interviews. The research…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Science Education, Online Courses
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Günes, Gökmen; Arikan, Alaattin; Çetin, Turhan – Participatory Educational Research, 2020
This research aimed to examine the effect of authentic learning activities on achievement in social studies and attitudes towards Geographic Information System (GIS). To this end, it used an explanatory mixed method design where both quantitative and qualitative data were collected. The quantitative data were collected using an academic…
Descriptors: Instructional Effectiveness, Authentic Learning, Academic Achievement, Student Attitudes
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Dunn, Michael William; Miller, Darcy; Stair, Mari; Welsh-Griffin, Heather – Journal of Research in Childhood Education, 2021
Many children find writing to be a challenge. This exploratory case study included four students with a learning disability who had writing goals/objectives in their individual education program. The students participated in a larger project in which they learned and practiced writing with an iPad art app. Planning a text with digital art offered…
Descriptors: Children, Learning Disabilities, Students with Disabilities, Elementary School Students
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Hanif, Muhammad – International Journal of Instruction, 2020
This research aims to investigate the development and effectiveness of motion graphic video media for Primary Schools students in learning Natural Sciences subject. This exploratory sequential mix method study employs combination of descriptive qualitative method to define the current situation and product development process and the experimental…
Descriptors: Instructional Effectiveness, Science Instruction, Animation, Educational Media
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Chaudhuri, Parama – Distance Learning, 2022
The COVID-19 pandemic began in the late months of 2019, and by the spring of 2020, to limit transmission of the virus, schools across the globe closed and transitioned to emergency online teaching. While the move to online teaching and learning was inevitable, many learners, especially in rural and remote areas, found that online schooling had…
Descriptors: Rural Schools, Elementary School Teachers, COVID-19, Pandemics
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Deaton, Cynthia; Simms, Sarah – Science and Children, 2017
Mobile learning is an incredible way to engage students in activities that encourage exploration and critical thinking. This type of learning is defined by the use of portable technology, such as laptops, tablets, and smart phones, to support learning in various environments and in various ways. Depending on the technologies and resources already…
Descriptors: Investigations, Soil Science, Crime, Electronic Learning
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