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Ömer Demir; Bengi Birgili – Education and Information Technologies, 2024
The use of instructional videos is rampant in education; however, their interaction is limited by weak instructional design. Gagne has never insisted on using his renowned 9 Events of Instruction slavishly in situations as a viable paradigm for utilization in video design. Connecting grade level, video length, and interaction, this study seeks to…
Descriptors: Instructional Design, Instructional Program Divisions, Video Technology, Mathematics Instruction
Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
Tucker, Stephen I.; Moyer-Packenham, Patricia S. – International Journal of Mathematical Education in Science and Technology, 2021
This study examines the construct of distance -- the degree of difficulty of interacting with something -- as part of activity involving children using touchscreen digital games to learn mathematics. Ten fifth-grade children engaged in video-recorded semi-structured task-based interviews in which they used two touchscreen digital mathematics games…
Descriptors: Computer Games, Mathematics Instruction, Video Technology, Task Analysis
Examining Educators' Perceptions of Video Demonstration Lessons in Literacy Professional Development
Stephen Winton; Laveria Hutchinson; Jie Zhang; Grace Lee – Texas Journal of Literacy Education, 2024
This study examined the perceptions of participants regarding the use of embedded video demonstration lessons during literacy professional development sessions. The videos were captured in an urban elementary classroom and modeled two new literacy strategies. Based on survey responses from 160 kindergarten through fifth grade elementary school…
Descriptors: Teacher Attitudes, Video Technology, Literacy Education, Faculty Development
Joseph Wong; Natalie Au Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2021
Historically, learning for young students has occurred in formal, in-person classroom environments. But in just a matter of weeks, children were mandated to transition to a completely new mode of learning, facing new learning challenges with heightened anxieties. To this end, we aim to better understand how our learning experience design (LXD)…
Descriptors: Instructional Design, Learner Engagement, Video Technology, Online Courses
Chiu, Jennifer L.; Fick, Sarah J.; McElhaney, Kevin W.; Alozie, Nonye; Fujii, Reina – Journal of Pre-College Engineering Education Research, 2021
This paper addresses an important consideration for promoting equitable engineering instruction: understanding how teachers contextualize curricular materials to draw upon student and community resources. We present a descriptive case study of two 5th grade teachers who co-designed a Next Generation Science Standards (NGSS)-aligned curricular unit…
Descriptors: Engineering Education, Teaching Methods, Grade 5, Elementary School Students
Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
Heshmati, Saeideh; Kersting, Nicole; Sutton, Taliesin – International Journal of Science and Mathematics Education, 2018
This study explored the design and implementation of the Cover-up and Un-cover games, two manipulative-based fraction games, in 14 fifth-grade classrooms. We examined how the fraction concepts were integrated into the game design and explored the nature of teacher-student interactions during games using lesson videos. Our examination showed that…
Descriptors: Educational Games, Mathematics Instruction, Teacher Student Relationship, Design
Daly, Anne – Action in Teacher Education, 2022
This study explores the use of critical conversations in a field-based practicum setting to develop dispositions toward, and understandings of, equitable teaching practices. To date, few studies have examined how mentors and mentees use shared reflection to examine issues of equity alongside learning how to teach. Using self-study methods and…
Descriptors: Practicums, Teacher Education Programs, Mentors, Equal Education
Yeh, Yi-Lien; Lan, Yu-Ju – Educational Technology Research and Development, 2018
The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in "Br J Educ Technol "41(1):10-32, 2010; Hew and Brush in "Educ Technol Res Dev" 55(3):223-252,…
Descriptors: Personal Autonomy, Technological Advancement, Case Studies, Quasiexperimental Design
Williams, Olajide; DeSorbo, Alexandra; Sawyer, Vanessa; Apakama, Donald; Shaffer, Michele; Gerin, William; Noble, James – Health Education & Behavior, 2016
Objectives: We explored the effect of a culturally targeted calorie label intervention on food purchasing behavior of elementary school students. Method: We used a quasi-experimental design with two intervention schools and one control school to assess food purchases of third through fifth graders at standardized school food sales before and after…
Descriptors: Culturally Relevant Education, Teaching Methods, Purchasing, Food
Sengupta-Irving, Tesha; Enyedy, Noel – Journal of the Learning Sciences, 2015
This article investigates why students reported liking a student-driven learning design better than a highly guided design despite equivalent gains in knowledge assessments in both conditions. We created two learning designs based on the distinction in the literature between student-driven and teacher-led approaches. One teacher assigned each of…
Descriptors: Elementary School Students, Grade 5, Learner Controlled Instruction, Inquiry
Viteri, Fátima; Clarebout, Geraldine; Crauwels, Marion – Environmental Education Research, 2014
This study examined recall (Rcl) differences of high, average and low achieving fifth-grade elementary students (72) for an environmental education video with supporting pedagogical materials. In addition, it assessed the motivational level of all students. Recall assessment was carried out one-week and twenty-weeks after intervention. Main…
Descriptors: Foreign Countries, Environmental Education, Video Technology, Elementary School Students
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Developing Language and Writing Skills of Deaf and Hard of Hearing Students: A Simultaneous Approach
Dostal, Hannah M.; Wolbers, Kimberly A. – Literacy Research and Instruction, 2014
In school, deaf and hard of hearing students (d/hh) are often exposed to American Sign Language (ASL) while also developing literacy skills in English. ASL does not have a written form, but is a fully accessible language to the d/hh through which it is possible to mediate understanding, draw on prior experiences, and engage critical thinking and…
Descriptors: Deafness, Hearing Impairments, American Sign Language, Literacy Education
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