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Smith, Beth A.; Tuduri, Eddie; Mostovoy, Emily; Pannell, Denise; Landon, Chris – Journal of the American Academy of Special Education Professionals, 2019
The Rhythmic Arts Project (TRAP) curriculum integrates visual, tactile, auditory and speech experiences through rhythmic drumming actions to address life skills. We evaluated life skills before and after participation in TRAP in a school-based setting in children with Autism Spectrum Disorders (ASD). Participants were 23 children in grades 6-12 in…
Descriptors: Autism, Pervasive Developmental Disorders, Music Activities, Special Education
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Scales, Peter C.; Benson, Peter L.; Mannes, Marc – Journal of Community Psychology, 2006
The contribution of nonfamily adults to young people's well-being was explored using both a cross-sectional national sample of 614 12- to 17-year-olds and a longitudinal sample of 370 students followed from 6th-8th grades through 10th-12th grades. Both variable- and person-centered analyses were employed. Young people's involvement in…
Descriptors: Youth Programs, Community Involvement, Young Adults, Religious Organizations