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Gunver Majgaard; Lasse Juel Larsen; Patricia Lyk; Morten Lyk – International Journal of Designs for Learning, 2017
The presented design case gives examples of designing an Augmented Reality learning scenario about the Solar System with 6th grade. The case connects the physical and virtual worlds in Augmented Reality, like 3D planetary globes floating above the textbook. This way, students can interact with digital information embedded in the physical…
Descriptors: Science Instruction, Grade 6, Astronomy, Computer Simulation
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Feller, Thomas R., Jr.; Gibbs-Griffith, Brian; D'Acquisto, Linda; Khourey-Bowers, Claudia; Croley, Cynthia B. – Educational Leadership, 2007
Policymakers sometimes view arts education and experiential learning as distractions from the goal of enabling all students to master rigorous content standards. The three school programs described in this article, however, demonstrate that content standards can be integrated into engaging, motivating curriculums based on the arts and authentic…
Descriptors: Art Education, Experiential Learning, Student Motivation, Integrated Curriculum
Bolak, Karen; Bialach, Donna; Dunphy, Maureen – Middle School Journal (J1), 2005
In this article, the authors recount their experience designing a program for one of their restructured middle schools that reflects a national movement in middle level reform. Inspired by Howard Garner's (1993) theory of multiple intelligences, the authors, together with a team of teachers, administrators and parents in their small mid-western…
Descriptors: Grade 6, Middle Schools, Urban Schools, Pilot Projects