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Filiz Avci – Journal of Computer Assisted Learning, 2024
Background Study: Developments in science and technology, have created a need for technology-supported learning environments. Robotics is a technology widely used in science education. Collaborative learning is one of the methods used in education based on the constructivist approach. Using robotic and cooperative learning together is a new and…
Descriptors: Robotics, Teaching Methods, Academic Achievement, 21st Century Skills
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Mifsud, L.; Morch, A. I. – Journal of Computer Assisted Learning, 2010
Mobile technology is ubiquitous and diverse and permeates many aspects of daily life at home, during leisure activities, and in public spaces. The study presented here is of two sixth grade classes in Michigan, USA and two seventh grade classes in Norway. The students and the teachers in these four classrooms were equipped with mobile technologies…
Descriptors: Sociocultural Patterns, Foreign Countries, Comparative Analysis, Grade 7
Watts, M.; Lloyd, C. – Journal of Computer Assisted Learning, 2004
This paper investigates classroom interventions using a particular form of multimedia information and communication technology (ICT), and looks to study gains in pupil learning that accrue from its use. The research takes place in eight UK schools with 219, 11-year-old children (eight Year 6 classes). Work within the Literacy Hour is detailed in…
Descriptors: Teaching Methods, Pretests Posttests, Class Activities, Information Technology