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Mejía Ávila, Doris; Sánchez Agámez, Carlos; Soto Barrera, Viviana Cecilia – International Research in Geographical and Environmental Education, 2021
A pilot test for the design and construction of digital lessons for integrated social science teaching is presented in this study. Combing conventional texts, applications made with Google Earth, and images from the web, three lessons for the sixth grade were created: (1) Evolution of Man, (2) Physical Geography of the Earth, and (3) Pre-Columbian…
Descriptors: Material Development, Multimedia Materials, Social Sciences, Interdisciplinary Approach
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Ibrahim Bastug; Kagan Kircaburun – Journal of Pedagogical Research, 2017
In recent years, the number of students who have chosen computer science related undergraduate departments has decreased rapidly. Moreover, students who prefer computer science and programming departments appear to be unsuccessful in programming classes due to the complexity and frustrating difficulties of programming learning. One of the…
Descriptors: Student Attitudes, Programming, Computer Science Education, Middle School Students
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Demski, Jennifer – T.H.E. Journal, 2011
In this article, the author features Computers for Youth (CFY), a nonprofit organization that provides computers, software, and training to sixth-grade students and their families at low-income schools. Founded in 1999, Computers for Youth works with low-income schools to put computers in the homes of sixth-grade students and bring parents into…
Descriptors: Nonprofit Organizations, Low Income Groups, Access to Computers, Disadvantaged Schools
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Warschauer, Mark; Arada, Kathleen; Zheng, Binbin – Journal of Adolescent & Adult Literacy, 2010
Can daily access to laptop computers help students become better writers? Are such programs affordable? Evidence from the Inspired Writing program in Littleton Public Schools, Colorado, USA, provides a resounding yes to both questions. The program employs student netbooks, open-source software, cloud computing, and social media to help students in…
Descriptors: Computer Software, Computers, Writing Instruction, Laptop Computers
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills