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Oflaz, Gülçin – Educational Policy Analysis and Strategic Research, 2023
If chosen carefully according to teaching purposes and incorporated into the curriculum, games can enhance teaching and learning. The use of didactic games while teaching maths can support students' motivation and performance during the lesson. Therefore, educational games should be preferred in maths classes as an alternative teaching method. In…
Descriptors: Educational Games, Preservice Teachers, Mathematics Teachers, Models
Elizabeth Kurban; Yinmei Wan; Mariesa Hawkins; Dana Shaat – American Institutes for Research, 2024
Purpose: The purpose of the study was to evaluate the implementation and impact of the IDEA Public Schools' Mathematics Curriculum Redesign (MCR) effort, funded by an Innovation and Research (EIR) grant. Methods: The study used a quasi-experimental matching design to examine the effect of MCR on student achievement outcomes. The study compared…
Descriptors: Public Schools, Mathematics Curriculum, Grants, Educational Change
Venenciano, Linda; Heck, Ronald – Educational Studies in Mathematics, 2016
Early experiences with theoretical thinking and generalization in measurement are hypothesized to develop constructs we name here as logical reasoning and preparedness for algebra. Based on work of V. V. Davydov (1975), the Measure Up (MU) elementary grades experimental mathematics curriculum uses quantities of area, length, volume, and mass to…
Descriptors: Algebra, Mathematics, Mathematics Instruction, Mathematics Curriculum
Clinton, Virginia; Cooper, Jennifer L.; Michaelis, Joseph; Alibali, Martha W.; Nathan, Mitchell J. – Grantee Submission, 2017
Mathematics curricula are frequently rich with visuals, but these visuals are often not designed for optimal use of students' limited cognitive resources. The authors of this study revised the visuals in a mathematics lesson based on instructional design principles. The purpose of this study is to examine the effects of these revised visuals on…
Descriptors: Mathematics Instruction, Visual Stimuli, Eye Movements, Cognitive Processes
Sun Lin, Hong-Zheng; Chiou, Guey-Fa – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study examined the effects of comparison and game-challenge strategies on sixth graders' learning achievement of algebra variable, learning attitude towards algebra variable learning, and meta-cognitive awareness of algebra variable learning. A 2 × 2 factorial design was used, and 86 students were invited to participate in the experimental…
Descriptors: Grade 6, Algebra, Mathematics Instruction, Comparative Analysis
Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2017
This study examined the interaction effects of self-explanation and game-reward strategies on sixth graders' algebra variable learning achievement, learning attitude, and meta-cognitive awareness. A learning system was developed to support the learning activity, and a 2×2 quasi-experiment was conducted. Ninety-seven students were invited to…
Descriptors: Algebra, Grade 6, Mathematics Achievement, Student Attitudes
Clotfelter, Charles T.; Ladd, Helen F.; Vigdor, Jacob L. – Society for Research on Educational Effectiveness, 2014
In 2008, the California State Board of Education voted to require all students to enroll in algebra by 8th grade. This policy initiative, yet to be actually implemented, represents the culmination of a decades-long movement toward offering algebra instruction before the traditional high school years. Nationally, the proportion of 8th grade…
Descriptors: Algebra, Board of Education Policy, Required Courses, Middle Schools
Cirino, Paul T.; Tolar, Tammy D.; Fuchs, Lynn S. – Society for Research on Educational Effectiveness, 2013
Algebra is a prerequisite for access to STEM careers and occupational success (NMAP, 2008a), yet algebra is difficult for students through high school (US DOE, 2008). Growth in children's conceptual and procedural arithmetical knowledge is reciprocal, although conceptual knowledge has more impact on procedural knowledge than the reverse…
Descriptors: Arithmetic, Algebra, Mathematics Skills, Cognitive Processes
Kolovou, Angeliki; van den Heuvel-Panhuizen, Marja; Koller, Olaf – Journal for Research in Mathematics Education, 2013
This study investigated whether an intervention including an online game contributed to 236 Grade 6 students' performance in early algebra, that is, solving problems with covarying quantities. An exploratory quasi-experimental study was conducted with a pretest-posttest-control-group design. Students in the experimental group were asked to solve…
Descriptors: Intervention, Algebra, Student Improvement, Problem Solving
Vig, Rozy; Taylor, Megan W.; Star, Jon R.; Chao, Theodore – Society for Research on Educational Effectiveness, 2014
The concept of "implementation fidelity" is broadly used to capture the extent to which an intervention is executed as intended by the designers of the intervention (Century, Rudnick, & Freeman, 2010; Huntley, 2005, McNaught, Tarr, & Sears, 2010, Munter, 2010). Though implementation fidelity instruments are often used to assess…
Descriptors: Fidelity, Program Implementation, Barriers, Intervention
Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games
Kelcey, Ben; Phelps, Geoffrey – Evaluation Review, 2013
Objectives: Group-randomized designs are well suited for studies of professional development because they can accommodate programs that are delivered to intact groups (e.g., schools), the collaborative nature of professional development, and extant teacher/school assignments. Though group designs may be theoretically favorable, prior evidence has…
Descriptors: Statistical Analysis, Research Design, Faculty Development, Sample Size
What Works Clearinghouse, 2010
"Saxon Math" is a textbook series covering grades K-12 based on incremental development and continual review of mathematical concepts to give students time to learn and practice concepts throughout the year. The series is aligned with standards of the National Council of Teachers of Mathematics (NCTM) and various states, and can be…
Descriptors: Quasiexperimental Design, Middle Schools, Intervention, Textbooks
Campuzano, Larissa; Dynarski, Mark; Agodini, Roberto; Rall, Kristina – National Center for Education Evaluation and Regional Assistance, 2009
In the No Child Left Behind Act (NCLB), Congress called for the U.S. Department of Education (ED) to conduct a rigorous study of the conditions and practices under which educational technology is effective in increasing student academic achievement. A 2007 report presenting study findings for the 2004-2005 school year, indicated that, after one…
Descriptors: Teacher Characteristics, Federal Legislation, Academic Achievement, Computer Software
Taylor, Roger S.; Rittle-Johnson, Bethany; Matthews, Percival G.; McEldoon, Katherine L. – Society for Research on Educational Effectiveness, 2009
The focus of this research is to develop an initial framework for assessing and interpreting students' level of understanding of mathematical equivalence. Although this topic has been studied for many years, there has been no systematic development or evaluation of a valid measure of equivalence knowledge. A powerful method for accomplishing this…
Descriptors: Curriculum Design, Parochial Schools, Instructional Materials, Elementary School Students
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