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Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
Lin, Chia-Yi – ProQuest LLC, 2010
The purpose of this research is to find the relationships among attributes of creative problem solving ability and their relationships with the Math Creative Problem Solving Ability. In addition, the attribute patterns of high, medium, and low mathematical creative groups were identified and compared. There were 409 fifth and sixth graders…
Descriptors: Validity, Problem Solving, Foreign Countries, Grade 5