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Ling Zhang; Naiqing Song; Guowei Wu; Jinfa Cai – Educational Studies in Mathematics, 2025
This study concerns the cognitive process of mathematical problem posing, conceptualized in three stages: understanding the task, constructing the problem, and expressing the problem. We used the eye tracker and think-aloud methods to deeply explore students' behavior in these three stages of problem posing, especially focusing on investigating…
Descriptors: Cognitive Processes, Mathematics Skills, Problem Solving, Eye Movements
José Quiles-Rodríguez; Ramon Palau – Journal of Technology and Science Education, 2024
Colour in the classroom, either in isolation or in conjunction with other environmental factors, is an element that has been widely discussed in the scientific literature, albeit not systematically. On the other hand, its evolution towards coloured light, made possible in recent years by light emitting diode (LED) technology, has hardly found a…
Descriptors: Color, Lighting, Elementary School Students, Cognitive Processes
Jessica M. Namkung; J. Marc Goodrich; Kejin Lee – Grantee Submission, 2023
Mathematics anxiety (MA) refers to negative cognition and negative affect that interfere with mathematics performance. We examined the dimensionality of MA, measurement invariance across males and females, and whether the strength of relations between MA and mathematics performance varies by dimension and gender among 245 sixth-grade students.…
Descriptors: Mathematics Anxiety, Gender Differences, Mathematics Achievement, Mathematics Skills
Jessica M. Namkung; J. Marc Goodrich; Kejin Lee – Psychology in the Schools, 2023
Mathematics anxiety (MA) refers to negative cognition and negative affect that interfere with mathematics performance. We examined the dimensionality of MA, measurement invariance across males and females, and whether the strength of relations between MA and mathematics performance varies by dimension and gender among 245 sixth-grade students.…
Descriptors: Mathematics Anxiety, Gender Differences, Mathematics Achievement, Mathematics Skills
Uca Özturk, Fatma; Özdemir, Muzaffer; Özbasi, Durmus – Educational Policy Analysis and Strategic Research, 2021
This study aims to reveal how project-based teaching method affects students' achievement, cognitive load and behaviors in programming teaching. In the study, the pretest-posttest, unequaled control group quasi-experimental model, which is one of the experimental models, was used. The participants of the study were sixth grade students who take…
Descriptors: Active Learning, Student Projects, Programming, Computer Science Education
Beege, Maik; Nebel, Steve; Schneider, Sascha; Rey, Günter Daniel – Applied Cognitive Psychology, 2023
The application of 360° videos raised the attention of educators and researchers, as it appears to be an approachable option to mediate complete environments in educational settings. However, challenges emerge from the perspective of educational psychology. Learning irrelevant cognitive strains might be imposed because it is necessary to navigate…
Descriptors: Video Technology, Educational Psychology, Cognitive Processes, Comparative Analysis
Paans, Cindy; Onan, Erdem; Molenaar, Inge; Verhoeven, Ludo; Segers, Eliane – Metacognition and Learning, 2019
The present study investigated the extent to which 18 dyads in 5th and 6th grade, who experienced low levels of social challenge, differed from 12 dyads who experience high levels of social challenge in terms of the quality of their written assignment, as well as the frequency and sequential pattern of their cognitive, metacognitive, relational,…
Descriptors: Metacognition, Grade 5, Grade 6, Hypermedia
Chieh-Ju Tsao; Chun-Sheng Chang; Chih-Hung Chen – Journal of Educational Computing Research, 2025
Prior research has emphasized that two-tier tests are an effective approach to guiding students through game tasks; furthermore, self-efficacy, which is potentially related to students' surroundings and academic performance, has a positive impact on students' cognitive outcomes in games. This implies the significance of conducting a study to probe…
Descriptors: Game Based Learning, Elementary School Students, Grade 6, Foreign Countries
Moon, Michael W. – ProQuest LLC, 2023
The purpose of the study was to examine the extent to which participants built meaningful culturally and linguistically responsive (CLR) relationships with students and to what extent those same participants engaged in cognitively demanding academic discourse with their students. The participatory action research (PAR) study took place in a rural…
Descriptors: Middle School Students, Middle Schools, Middle School Teachers, Principals
Maria S. Poulou; Pamela Garner – School Psychology International, 2024
The current study examined whether the extent to which students perceived their teachers provided positive support influenced associations between teachers' emotional intelligence and social emotional learning (SEL) beliefs and multiple dimensions of students' other-oriented cognitions (i.e., perspective taking empathetic concern, and prosocial…
Descriptors: Foreign Countries, Teacher Student Relationship, Emotional Intelligence, Social Emotional Learning
Xiao-Fan Lin; Gwo-Jen Hwang; Jing Wang; Yue Zhou; Wenyi Li; Jiachun Liu; Zhong-Mei Liang – Interactive Learning Environments, 2023
Augmented reality (AR) can represent a contextualised scientific inquiry environment in which students may explore the real world and develop science process skills via interacting with rich information from virtual systems. However, it remains a challenge for most students to complete scientific inquiry tasks without proper support. Research…
Descriptors: Computer Simulation, Active Learning, Inquiry, Behavior Patterns
Di Zhang; Gwo-Jen Hwang; Shih-Ting Chu – Interactive Learning Environments, 2024
When encountering difficulties in conventional educational games, learners seldom self-regulate to discover and organize the learning content in the game environment. With the development of the human-computer interaction technology, computer agents are gradually being applied to educational games to provide personalized guidance or support to…
Descriptors: Intelligent Tutoring Systems, Educational Games, Technology Uses in Education, Academic Achievement
Jenkins, Lyndsay N.; Demaray, Michelle K.; Tennant, Jaclyn – School Psychology Review, 2017
The purpose of the current study was to understand the association between bullying experiences (i.e., bullying, victimization, and defending) and social, emotional, and cognitive factors. The social factor was social skills (i.e., empathy, assertion, cooperation, responsibility); the emotional factor was emotional difficulties (i.e., personal…
Descriptors: Bullying, Victims, Social Influences, Emotional Response
Archambault, Isabelle; Dupéré, Véronique – Journal of Educational Research, 2017
The aim of the present study was to model student trajectories of behavioral, affective, and cognitive engagement from Grade 3 to Grade 6. The authors also examined whether teachers perceptions could predict student trajectory membership. The authors collected data from a sample of 831 students and 152 teachers. Using multiple-process growth…
Descriptors: Academic Achievement, Learner Engagement, Elementary School Students, Grade 3
Feraco, Tommaso; Casali, Nicole; Ganzit, Elena; Meneghetti, Chiara – British Journal of Educational Psychology, 2023
Background: Adaptability regulates individuals' cognitive, behavioural and emotional responses to new, unexpected and uncertain situations, but to date no study has analysed whether adaptability contemporarily favours cognitive, behavioural and emotional aspects of learning. Aims: This study aims to address this gap by examining (i) the direct…
Descriptors: Middle School Students, High School Students, Grade 6, Grade 7

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