Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 5 |
Descriptor
Source
| Computers & Education | 1 |
| Electronic Journal of… | 1 |
| IEEE Transactions on Learning… | 1 |
| International Association for… | 1 |
| Journal of Inquiry Based… | 1 |
Author
| Ayse Tugba Öner | 1 |
| Cheng, Hao-Yueh | 1 |
| Hong, Jon-Chao | 1 |
| Hwang, Ming-Yueh | 1 |
| Ifenthaler, Dirk, Ed. | 1 |
| Isaias, Pedro, Ed. | 1 |
| Ketamo, Harri | 1 |
| Kiili, Kristian | 1 |
| Lupianez, Jose Luis | 1 |
| Peng, Yu-Chi | 1 |
| Ruiz, Elena Fabiola | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Collected Works - Proceedings | 1 |
Education Level
| Grade 6 | 5 |
| Elementary Education | 4 |
| Middle Schools | 3 |
| Intermediate Grades | 2 |
| Secondary Education | 2 |
| Adult Education | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Postsecondary Education | 1 |
| More ▼ | |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ayse Tugba Öner – Journal of Inquiry Based Activities, 2025
This study aims to prepare statistics activity-targeting comprehension of the arithmetic mean, consisting of worked-out example explanations through ChatGPT for sixth graders; determine situations encountered during the implementation of the activity; ascertain the effect of the activity on students' mathematics problem-solving performance; and…
Descriptors: Statistics Education, Artificial Intelligence, Computer Uses in Education, Grade 6
Kiili, Kristian; Ketamo, Harri – IEEE Transactions on Learning Technologies, 2018
Even though digital learning games have become common in education, relatively little is known about the usefulness of game-based assessment. This paper aims to explore if a game-based math test can provide added value to math education with respect to cognitive and affective outcomes. We used in-game measures, embedded in the game called Semideus…
Descriptors: Mathematics Tests, Outcomes of Education, Fractions, Grade 6
Hwang, Ming-Yueh; Hong, Jon-Chao; Cheng, Hao-Yueh; Peng, Yu-Chi; Wu, Nien-Chen – Computers & Education, 2013
Do girls have more competition anxiety and exogenous cognitive load than equally able boys during the playing of stressful competitive on-line games? This question led to the adoption of a technology acceptance model to compare the influence factors of competitors in sequential and synchronous games. Confirmatory factor analysis of the data on 220…
Descriptors: Difficulty Level, Factor Analysis, Cognitive Processes, Females
Ruiz, Elena Fabiola; Lupianez, Jose Luis – Electronic Journal of Research in Educational Psychology, 2010
Introduction: The present paper shows the importance of a joint use of pencil and paper activities and of technology so that students may develop a complete understanding of ratio and proportion. A previous experience with strategy use when solving ratio and proportion problems provided background. Prompted by a recognition of the cognitive…
Descriptors: Foreign Countries, Educational Technology, Geometry, Computer Uses in Education
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education

Peer reviewed
Direct link
