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Showing all 11 results Save | Export
Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
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Ward, R. Bruce; Sienkiewicz, Frank; Sadler, Philip; Antonucci, Paul; Miller, Jaimie – Astronomy Education Review, 2013
We describe activities created to help student participants in Project ITEAMS (Innovative Technology-Enabled Astronomy for Middle Schools) develop a deeper understanding of picture elements (pixels), image creation, and analysis of the recorded data. ITEAMS is an out-of-school time (OST) program funded by the National Science Foundation (NSF) with…
Descriptors: Astronomy, Middle School Students, Science Instruction, Computer Uses in Education
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Warschauer, Mark; Arada, Kathleen; Zheng, Binbin – Journal of Adolescent & Adult Literacy, 2010
Can daily access to laptop computers help students become better writers? Are such programs affordable? Evidence from the Inspired Writing program in Littleton Public Schools, Colorado, USA, provides a resounding yes to both questions. The program employs student netbooks, open-source software, cloud computing, and social media to help students in…
Descriptors: Computer Software, Computers, Writing Instruction, Laptop Computers
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Madden, M.; Chung, P. W. H.; Dawson, C. W. – Computers & Education, 2008
This paper reports a study assessing a new computer tool for cartoon storytelling, created by the authors for a target audience in the upper half of the English and Welsh Key Stage 2 (years 5 and 6, covering ages 9-11 years). The tool attempts to provide users with more opportunities for expressive visualisation than previous educational software;…
Descriptors: Cartoons, Computer Software, Computers, Writing (Composition)
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Dresel, Markus; Haugwitz, Marion – Journal of Experimental Education, 2008
The authors designed a computer-based approach to enhance motivation and self-regulated learning. Participants of the quasi-experimental study were 6th-grade students (N = 151) who worked with a mathematics-learning software program during regular classroom instruction. In the 1st condition, students received attributional software-generated…
Descriptors: Feedback (Response), Student Motivation, Independent Study, Computer Uses in Education
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Parr, Cynthia Sims; Jones, Tricia; Songer, Nancy Butler – Journal of Science Education and Technology, 2004
Despite a rise in the use of handheld computers in classrooms, meaningful learning with personal digital assistant (PDA) technology remains poorly studied. This article reports results from an evaluation of customized handheld data collection software, the BioKIDS Sequence, which was used during an 8-week biodiversity curriculum unit by 5th and…
Descriptors: Biodiversity, Grade 6, Educational Technology, Computer Software
Minkel, Walter – School Library Journal, 2004
Minkel Walter, recently read about a school district in Texas that's supplying its fifth- and sixth-grade students with laptops. Along with electronic copies of textbooks, the laptops will also contain a "library" of about 2,000 books--"classics of Western civilization"--packaged by Vital Source Technologies and sold for about 5200 per computer.…
Descriptors: Textbooks, Western Civilization, Search Engines, Novels
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Fasting, Rolf B.; Lyster, Solveig-Alma Halaas – European Journal of Special Needs Education, 2005
The aim of the present study is to evaluate the effect of MultiFunk, a computer program designed to assist reading, on the reading and spelling proficiency of struggling readers. Fifty-two below-average readers and spellers, in grades 5, 6 and 7, were randomly assigned as experimental and control groups (N = 26 + 26). In addition, 114 classmates,…
Descriptors: Grade 5, Intervention, Computer Software, Computers
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Noble, Tracy; Nemirovsky, Ricardo; Dimattia, Cara; Wright, Tracey – International Journal of Computers for Mathematical Learning, 2004
In this article, we will describe the results of a study of 6th grade students learning about the mathematics of change. The students in this study worked with software environments for the computer and the graphing calculator that included a simulation of a moving elevator, linked to a graph of its velocity vs. time. We will describe how the…
Descriptors: Grade 6, Computers, Motion, Learning Processes
Alberta Education, 2006
This literature review is intended to provide practical information; lessons learned and promising practices which have been drawn from recent Kindergarten to Grade 12 (K-12) one-to-one mobile computing research reports and related articles. The information is presented in the form of answers to the following questions: (1) How is one-to-one…
Descriptors: Technical Support, Long Range Planning, Holistic Approach, Computer Software