Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Data Analysis | 2 |
Data Collection | 2 |
Evidence Based Practice | 2 |
Grade 6 | 2 |
Academic Achievement | 1 |
Accuracy | 1 |
Algebra | 1 |
Cohort Analysis | 1 |
Data | 1 |
Design | 1 |
Educational Games | 1 |
More ▼ |
Publication Type
Reports - Research | 2 |
Books | 1 |
Journal Articles | 1 |
Non-Print Media | 1 |
Education Level
Elementary Education | 2 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Grade 7 | 1 |
Grade 8 | 1 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Location
California | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pallavi Amitava Banerjee – Sage Research Methods Cases, 2017
This case study evaluated the impact of science, technology, engineering, and mathematics initiatives in improving educational outcomes in the United Kingdom. Using secondary data in the form of official datasets approved by the national pupil database, Year 7 cohort was longitudinally followed from the beginning of Key Stage 3 till the end of Key…
Descriptors: Evidence Based Practice, Educational Policy, Data, Educational Practices
Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games