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Sargent, Elizabeth; Zahniser, Evan; Gaylord-Harden, Noni; Morency, Mirinda; Jenkins, Esther – Journal of Early Adolescence, 2020
The current study examined the unique and interactive effects of family and community violence across types of violence (weapon, physical, and death) and relationship proximity (self, family/friend, and strangers) in African American adolescents (mean age = 12.63, SD = 0.99, 54% female). Items from the community violence and family violence…
Descriptors: Family Violence, Violence, Weapons, Aggression
Cordes, Sarah A.; Rick, Christopher; Schwartz, Amy Ellen – Annenberg Institute for School Reform at Brown University, 2021
School buses may be a critical education policy lever, breaking the link between schools and neighborhoods and facilitating access to school choice. Yet little is known about the commute for bus riders, including the average length of the bus ride or whether long commutes harm academic outcomes. We begin to fill this gap using data from New York…
Descriptors: School Buses, Student Transportation, Urban Schools, Racial Differences
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Gutiérrez-Zornoza, Myriam; Sánchez-López, Mairena; García-Hermoso, Antonio; González-García, Alberto; Chillón, Palma; Martínez-Vizcaíno, Vicente – Health Education & Behavior, 2015
Purpose: The aim of this study was to examine (a) whether distance from home to school is a determinant of active commuting to school (ACS), (b) the relationship between distance from home to heavily used facilities (school, green spaces, and sports facilities) and the weight status and cardiometabolic risk categories, and (c) whether ACS has a…
Descriptors: Child Health, Body Weight, At Risk Persons, Rural Areas
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion