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Taban, Zeynep; Imamoglu, Mehmet – Journal of Learning and Teaching in Digital Age, 2023
This study aimed to examine the effect of interactive videos on volleyball education, and the effects of gender and grade level on volleyball knowledge level were evaluated. A total of 105 (43 boys and 62 girls) fifth and sixth-grade students participated in the study. Participants were divided into three groups: Interactive Video Group (IVG),…
Descriptors: Team Sports, Video Technology, Gender Differences, Grade 5
Sedlaceck, Paulo; Poi, Wilson Roberto; Amaral, Marina Fuzette; Castilho, Lithiene Ribeiro; Panzarini, Sônia Regina; Saito, Célia Tomiko Matida Hamata; Brandini, Daniela Atili – Health Education & Behavior, 2022
Background: Tooth avulsion is a common cause of tooth loss. However, there is a significant lack of knowledge about dental trauma and the appropriate emergency procedures to handle these cases. Aim: The aim of this study was to evaluate the educational effect of notebook covers illustrated with figures and informative texts about tooth avulsion…
Descriptors: Dental Health, Grade 6, Illustrations, Program Effectiveness
Pauline Allix; Amélie Lubin; Céline Lanoë; Arnaud Mortier; Sandrine Rossi – Mind, Brain, and Education, 2024
What can be done to promote the academic success of learners? More than a question, it is a major challenge of our time. In this perspective, metacognition seems to be a way to empower learners to take ownership of their academic success. Considering the recommendations established in the literature, we co-constructed with teachers a metacognitive…
Descriptors: Success, Metacognition, Brain, Grade 6
Simonds, Vanessa W.; Kim, Frances L.; LaVeaux, Deborah; Pickett, Velma; Milakovich, Jessica; Cummins, Jason – Health Education & Behavior, 2019
Background: American Indian communities in the United States experience considerable health inequities, including increased exposure to environmental contaminants. Consequently, community members of the Apsáalooke (Crow) Nation identified the lack of water-related environmental knowledge among children as an area of concern. Aim: The purpose of…
Descriptors: Public Health, Tribes, American Indians, Children
Margolin, Jonathan; Pan, Jingtong; Friedman, Lawrence B.; Guyot, Katherine; Brown, Leah; Roach, Amy – American Institutes for Research, 2022
Playground Physics is a supplemental middle school science program designed to support embodied learning by enabling students to connect physics concepts to their own playful activities. The purpose of this study was to examine a model for scaling up the Playground Physics program and to determine the program's impact on middle school students'…
Descriptors: Middle Schools, Science Instruction, Learning Processes, Physics
Pattamaporn Joompa; Nattapach Thongkam; Sinee Chotiboriboon; Prapa Kongpunya – Health Education, 2025
Purpose: A health learning program relying on the scientific method was designed to promote reducing the intake of foods high in sugar, sodium and saturated fat in a group of school-aged children. Design/methodology/approach: The scientific method was a core approach for creating intervention activities. We conducted mixed-methods research…
Descriptors: Food, Nutrition, Eating Habits, Intervention
Teisovinuo Semou; Sandra Roshni Monteiro; Meena Hariharan; Meera Padhy; Usha Chivukula – Health Education Journal, 2025
Background: This study aimed to establish the effectiveness of a hypertension knowledge education intervention among Indian adolescents to foster lifestyle changes aimed at preventing hypertension. Methods: The Hypertension Knowledge Test (HKT) was used to assess changes in knowledge using a repeated-measures one-way analysis of variance (ANOVA).…
Descriptors: Foreign Countries, Adolescents, Hypertension, Knowledge Level
Dervent, Fatih; Xie, Xiuye; Devrilmez, Erhan; Nayir, Nazim; Li, Weidong – Journal of Teaching in Physical Education, 2022
Purpose: This study was to examine the effects of a curricular model named Situated Game Teaching through Set Plays (SGTSP) on secondary students' tactical knowledge in a 10-lesson soccer unit. Methods: A quasi-experimental design with a repeated measure was used to examine the effectiveness of the SGTSP model in comparison with a…
Descriptors: Physical Education, Secondary School Students, Grade 6, Knowledge Level
Gülen, Salih; Yadigar, Tugba – Journal of Comparative and International Higher Education, 2020
This study is to determine the effect of using a fun book in a science course to enhance academic achievement and retention and to investigate student's views on the use of the fun book. Another aim of the study is to set an example for process evaluation in using fun lessons for higher education students. Participants used the fun book for…
Descriptors: Science Instruction, Teaching Methods, Student Attitudes, Science Achievement
Monay Legette – ProQuest LLC, 2021
This qualitative study analyzes the effects that RENEW, a person-centered goal planning model, has on students with disabilities that are in an alternative school setting. Students in sixth through twelfth grade participated in this study to determine if RENEW can affect students' awareness of post-secondary options and assist with post-high…
Descriptors: Middle School Students, High School Students, Grade 6, Grade 7
Pan, Yanjun; Ke, Fengfeng – Educational Technology Research and Development, 2023
Adopting a pretest-posttest experimental design with repeated measures, this study examined the effects of three types of game-based learning supports in the form of modeling on knowledge development that contributed to successful math problem solving and students' perceived game flow. Forty-one sixth-grade students participated in the study and…
Descriptors: Game Based Learning, Educational Games, Grade 6, Mathematics Instruction
Franzoni Velázquez, Ana Lidia; Cardenas Peralta, María Cristina; Mandujano Canto, José Ángel – Digital Education Review, 2020
Since 1997, Mexico - like many Latin American countries - has seen significant public and private investment aimed at incorporating information technology in the classroom. In-class information technology holds the great promise of revolutionizing the teaching-learning process. The reality is different, often showing negligible impact from such…
Descriptors: Teacher Education, Professional Development, Skill Development, Technological Literacy
Ayaydin, Yakup; Sesen, Burçin Acar; Erdogan, Sezen Camci; Ün, Duygu; Özçiris, Hakan – Journal of Science Learning, 2023
This study investigates the effect of out-of-school activities on gifted students' affective and behavioral tendencies. Mixed method research with a single group pre and post-test experimental design was used in this study. Twenty-five gifted students from Turkey-Istanbul participated in this study. "Environmental Affect Scale" and…
Descriptors: Gifted, Academically Gifted, After School Programs, Learning Activities
Aliabadi, Roozbeh – ProQuest LLC, 2023
Artificial intelligence (AI) education in kindergarten through high school (K-12) is advancing in many countries, including the United States. The purpose of this research has been to better understand the impact of participation in an AI course on the sixth, seventh, and eighth-grade students' overall interest, career interest in AI, and…
Descriptors: Artificial Intelligence, Grade 6, Grade 7, Grade 8
Ahumada, Silza; Bañales, Gerardo; Graham, Steve; Torres, María Lidia – Reading and Writing: An Interdisciplinary Journal, 2023
Thirty-eight fourth-through sixth-grade teachers (28 female; 10 male) in urban schools in Chile were interviewed to determine how teachers' preparation to teach writing and their knowledge of how to do so acted as facilitators and/or barriers to classroom writing instruction. Teachers overwhelmingly identified their preservice preparation as a…
Descriptors: Grade 4, Grade 5, Grade 6, Urban Schools