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Maxlow, James Richard – ProQuest LLC, 2015
This study investigated the potential development and use of historical empathy in sixth-grade students while using the colonial-era historical education game "Mission US" and its associated learning activities. A collective case study was developed to describe and interpret students' experiences. The gathered data included the students'…
Descriptors: Elementary School Students, Grade 6, History Instruction, Empathy
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Zimmerman, Heather Toomey; Bell, Philip – International Journal of Science Education, Part B: Communication and Public Engagement, 2014
This project analyses the prevalence and social construction of science in the everyday activities of multicultural, multilingual children in one urban community. Using cross-setting ethnographic fieldwork (i.e. home, museum, school, community), we developed an ecologically grounded interview protocol and analytical scheme for gauging students'…
Descriptors: Science Education, Ethnography, Family Environment, Museums
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Martin, Caitlin K.; Nacu, Denise; Pinkard, Nichole – Journal of Learning Analytics, 2016
Online environments can cultivate what have been referred to as 21st century skills and capabilities, as youth contribute, pursue, share, and interact around work and ideas. Such environments also hold great potential for addressing digital divides related to the development of such skills by connecting youth in areas with fewer resources and…
Descriptors: Data Collection, Data Interpretation, Creativity, Socialization
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Thibaut, Patricia; Curwood, Jen Scott; Carvalho, Lucila; Simpson, Alyson – Learning, Media and Technology, 2015
With the introduction of digital tools and online connectivity in primary schools, the shape of teaching and learning is shifting beyond the physical classroom. Drawing on the architecture of productive learning networks framework, we examine the affordances and limitations of an upper primary learning network and focus on how the digital and…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
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Amador, Julie M.; Soule, Terence – Mathematics Teaching in the Middle School, 2015
By 2020, five of the top ten in-demand jobs in the United States will be in information technology (Moeller 2012). Companies across the nation are seeking a new type of employee: one who is computer savvy and who is familiar with computer coding, data, mathematics, and augmented reality (Leber 2013). Recent reports indicate that, although students…
Descriptors: Mathematics Instruction, Secondary School Mathematics, Middle School Students, Females
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Näslund-Hadley, Emma; Loera Varela, Armando; Hepworth, Katelyn Ann – Global Education Review, 2014
Beyond common associated factors, such as teacher characteristics and socioeconomic background of students, little is known about how student achievement relates to differences in the pedagogical approaches used in Latin American classrooms. This paper highlights the main findings from a qualitative study on cross-country differences in teaching…
Descriptors: Mathematics Instruction, Science Instruction, Teaching Methods, Video Technology
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities