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Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Shapiro, R. Benjamin; Wardrip, Peter Samuelson – Technology, Instruction, Cognition and Learning, 2015
Increased attention to Data-Informed Instruction (DII) and learning analytics has not been accompanied by a commensurate base of theory or evidence showing how practitioners successfully enact DII, or illustrating what the difficulties and contextual particularities of doing so involve (Coburn & Turner, 2012; Little, 2012; Spillane, 2012).…
Descriptors: Classroom Techniques, Learning Analytics, Data Use, Homework