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Liu, Yuan-Chen; Huang, Tzu-Hua; Lin, I-Hsuan – Innovation in Language Learning and Teaching, 2023
The aim of this study is to use augmented reality and hands-on activity with phonics cubes to create an augmented reality English learning system named the Rolling Alphabet-AR System to investigate its impact on English learning, flow experience, and English self-efficacy for sixth graders. This study adopted quasi-experimental research on 114…
Descriptors: Alphabets, English (Second Language), Second Language Learning, Phonics
Rike Neubert – ProQuest LLC, 2021
The current study examined the link between digital device use and learning among 3rd through 8th graders. Specifically, it examined whether parenting strategies aimed at enabling or restricting device use can mediate the link between children's time on device and learning outcomes. Moreover, this study examined whether certain vulnerability…
Descriptors: Technology, Handheld Devices, Elementary School Students, Middle School Students
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Ge, Jenny; Smyth, Rachael E.; Searle, Michelle; Kirkpatrick, Lori; Evans, Rebecca; Elder, Alexa; Brown, Heather – Brock Education: A Journal of Educational Research and Practice, 2021
Technology continues to form an important part of the educational landscape, although the value of portable devices as learning tools is still being explored and debated. In light of the technology-based teaching methods suddenly brought into effect in response to the COVID-19 pandemic, the deliberate use of technology for learning is increasingly…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
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Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
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Chen, Chi Wai Jason – International Journal of Music Education, 2015
This study is to investigate the effectiveness of using mobile devices such as iPhone/iPad/android phone/tablet to facilitate mobile learning in aural skills. The application "Auralbook" was designed in 2011 by an engineer/musician to use mobile devices to learn aural skills. This application enables students to sing, record, clap and…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices
Quigley, Donna – Online Submission, 2011
Schools generally have been unable to keep up with the rapid technical changes in modern society. As a result, primary school age children worldwide are becoming self-taught independent e-learners and the gap between what they know and are able to do exceeds the learning outcomes for their schools' ICT (information communication technology)…
Descriptors: Foreign Countries, Interpersonal Relationship, Interaction, Internet