Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Foreign Countries | 4 |
Grade 6 | 4 |
Learning Processes | 4 |
Likert Scales | 4 |
Grade 5 | 3 |
Questionnaires | 3 |
Academic Achievement | 2 |
Comparative Analysis | 2 |
Educational Games | 2 |
Elementary School Students | 2 |
Grade 4 | 2 |
More ▼ |
Source
Educational Technology &… | 1 |
Interactive Learning… | 1 |
International Journal of… | 1 |
Journal of Experimental… | 1 |
Author
Arcon, Nina | 1 |
Chen, Chi Wai Jason | 1 |
Chen, Chih-Hung | 1 |
Haug, Katrina N. | 1 |
Hou, Huei-Tse | 1 |
Hsieh, Ya-Hui | 1 |
Hwang, Gwo-Jen | 1 |
Klein, Perry D. | 1 |
Lin, Yi-Chun | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Elementary Education | 4 |
Grade 6 | 4 |
Intermediate Grades | 4 |
Middle Schools | 4 |
Grade 5 | 3 |
Grade 4 | 2 |
Grade 7 | 2 |
Junior High Schools | 2 |
Secondary Education | 2 |
Early Childhood Education | 1 |
Grade 1 | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Klein, Perry D.; Haug, Katrina N.; Arcon, Nina – Journal of Experimental Education, 2017
Argument writing is challenging for elementary students. Previous experimental research has focused on scaffolding rhetorical goals, leaving content goals relatively unexplored. In a randomized experiment, 73 students in grades 5, 6, and 7 wrote persuasive texts about difficult-to-classify vertebrates. Each student received one of three sets of…
Descriptors: Writing (Composition), Persuasive Discourse, Cues, Content Area Writing
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Chen, Chi Wai Jason – International Journal of Music Education, 2015
This study is to investigate the effectiveness of using mobile devices such as iPhone/iPad/android phone/tablet to facilitate mobile learning in aural skills. The application "Auralbook" was designed in 2011 by an engineer/musician to use mobile devices to learn aural skills. This application enables students to sing, record, clap and…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices