NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
Program for International…1
What Works Clearinghouse Rating
Showing all 11 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Germia, Erell; York, Toni; Panorkou, Nicole – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Many studies use instructional designs that include two or more artifacts (digital manipulatives, tables, graphs) to support students' development of reasoning about covarying quantities. While students' forms of covariational reasoning and the designs are often the focus of these studies, the way students' interactions and transitions between…
Descriptors: Thinking Skills, Mathematics Instruction, Grade 6, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Yuan-Chen; Huang, Tzu-Hua; Lin, I-Hsuan – Innovation in Language Learning and Teaching, 2023
The aim of this study is to use augmented reality and hands-on activity with phonics cubes to create an augmented reality English learning system named the Rolling Alphabet-AR System to investigate its impact on English learning, flow experience, and English self-efficacy for sixth graders. This study adopted quasi-experimental research on 114…
Descriptors: Alphabets, English (Second Language), Second Language Learning, Phonics
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Wilkerson-Jerde, Michelle H.; Gravel, Brian E.; Macrander, Christopher A. – Journal of Science Education and Technology, 2015
Modeling and using technology are two practices of particular interest to K-12 science educators. These practices are inextricably linked among professionals, who engage in modeling activity with and across a variety of representational technologies. In this paper, we explore the practices of five sixth-grade girls as they generated models of…
Descriptors: Middle School Students, Secondary School Science, Grade 6, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Tapola, Anna; Jaakkola, Tomi; Niemivirta, Markku – Journal of Experimental Education, 2014
This study investigated changes in elementary school students' (n = 140) situational interest as a function of achievement goal orientation profiles and task characteristics. The authors repeatedly measured situational interest during a simulated science learning task in 2 task conditions that differed in the concreteness of the task elements. The…
Descriptors: Elementary School Students, Goal Orientation, Computer Simulation, Science Instruction
English, Lyn; Watson, Jane – Mathematics Education Research Group of Australasia, 2014
Students explored variation and expectation in a probability activity at the end of the first year of a 3-year longitudinal study across grades 4-6. The activity involved experiments in tossing coins both manually and with simulation using the graphing software, "TinkerPlots." Initial responses indicated that the students were aware of…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Grade 4
Peer reviewed Peer reviewed
Direct linkDirect link
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Noble, Tracy; Nemirovsky, Ricardo; Dimattia, Cara; Wright, Tracey – International Journal of Computers for Mathematical Learning, 2004
In this article, we will describe the results of a study of 6th grade students learning about the mathematics of change. The students in this study worked with software environments for the computer and the graphing calculator that included a simulation of a moving elevator, linked to a graph of its velocity vs. time. We will describe how the…
Descriptors: Grade 6, Computers, Motion, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Beishuizen, Jos; Wilhelm, Pascal; Schimmel, Marieke – Computers and Education, 2004
Inquiry learning requires the ability to understand that theory and evidence have to be distinguished and co-ordinated. Moreover, learners have to be able to control two or more independent variables when formulating hypotheses, designing experiments and interpreting outcomes. Can sixth-grade (9-10 years) children be trained to acquire these…
Descriptors: Inquiry, Learning Strategies, Predictor Variables, Computer Simulation
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection