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Ketamo, Harri; Suominen, Marko – Journal of Interactive Learning Research, 2010
This paper summarizes the pedagogical design, product development and empirical evaluations of the game series, Animal Class, in terms of design study. The design phases, as well as the evaluation phases (N=2718), were carried out between the years of 2005-2007. The pedagogical idea of Animal Class is to place a learner in the role of teacher in a…
Descriptors: Educational Games, Virtual Classrooms, Teacher Role, Animals
Friend, Jennifer; Caruthers, Loyce – Online Yearbook of Urban Learning, Teaching, and Research, 2009
This heuristic narratological inquiry used video-taped interviews and observations to explore the experiences of 145 urban students in grades one through six who also represented diverse cultural and linguistic backgrounds. The goal of the study was to identify curricular and pedagogical strategies that enhance what students love about school,…
Descriptors: Inquiry, Heuristics, Personal Narratives, Video Technology
Shih, Shu-Shen – Elementary School Journal, 2005
Using the trichotomous framework of achievement goals, in the present study I investigated the effects of different combinations of achievement goals on Taiwanese sixth graders' motivation, strategy use, and performance. 242 students completed a self-report survey assessing their achievement goal orientations and a range of outcomes including…
Descriptors: Grade 6, Metacognition, Grades (Scholastic), Student Motivation
Barrett, Tim – Journal of Teaching in Physical Education, 2005
The purpose of this investigation was to assess the effects of a cooperative learning strategy in physical education on academic learning time, the percentage of correct trials, the total number of trials, and the number of correct trials. A cooperative learning strategy, PACER (Performer and Coach Earn Rewards), was implemented in a sixth-grade…
Descriptors: Time on Task, Rewards, Physical Education, Learning Strategies