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Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
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Isaksson, Joakim; Lindqvist, Rafael; Bergstrom, Erik – International Journal of Inclusive Education, 2010
One important goal of Swedish educational policies is to integrate all pupils within regular education, irrespective of disability or difficulties in school, and to adjust education to individual needs. The aim of this paper was to explore how schools "socially construct", i.e. identify and support, pupils with special educational needs.…
Descriptors: Grounded Theory, Foreign Countries, School Personnel, Special Needs Students
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Orellana, Marjorie Faulstich; Reynolds, Jennifer F. – Reading Research Quarterly, 2008
In this article, the authors use and further elaborate a cultural modeling framework to juxtapose two distinct yet analogous literacy practices: (1) The out-of-school practice of translating and interpreting across languages, or "para-phrasing"; and (2) The cross-disciplinary and school-based practice of paraphrasing or summarizing written texts.…
Descriptors: Translation, Focus Groups, Literacy, Immigrants