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Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
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Peters, Ray DeV.; Bradshaw, Alison J.; Petrunka, Kelly; Nelson, Geoffrey; Herry, Yves; Craig, Wendy M.; Arnold, Robert; Parker, Kevin C. H.; Khan, Shahriar R.; Hoch, Jeffrey S.; Pancer, S. Mark; Loomis, Colleen; Belanger, Jean-Marc; Evers, Susan; Maltais, Claire; Thompson, Katherine; Rossiter, Melissa D. – Monographs of the Society for Research in Child Development, 2010
Although comprehensive and ecological approaches to early childhood prevention are commonly advocated, there are few examples of long-term follow-up of such programs. In this monograph, we investigate the medium- and long-term effects of an ecological, community-based prevention project for primary school children and families living in three…
Descriptors: Neighborhoods, Quasiexperimental Design, Prevention, Economically Disadvantaged