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Uzel, Lütfi; Canbazoglu Bilici, Sedef – Journal of Turkish Science Education, 2022
The purpose of this research is to examine the effects of engineering design-based activities carried out in the sixth-grade Matter and Heat unit on the problem-solving skills of students, and the changes in the designing skills of students during these activities. This research, conducted by following the one-group pre-test -- post-test…
Descriptors: Engineering Education, Design, Learning Activities, Middle School Students
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Sung, Euisuk; Kelley, Todd R. – International Journal of Science and Mathematics Education, 2023
With the increasing importance of teaching STEM to young students, the engineering design process (EDP) has become a popular learning platform in K-12 STEM education. The engineering design process guides students in solving engineering problems, but there is a lack of understanding of how students utilize this process. In this study, we explored…
Descriptors: Elementary School Students, Engineering, Design, STEM Education
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Navneet Kaur; Chandan Dasgupta – Journal of the Learning Sciences, 2024
Background: Dealing with uncertainties is inherent in the engineering design process and often poses challenges for young learners. This necessitates providing learners with adequate support to navigate their uncertainties effectively. However, achieving this requires a deeper understanding of the factors influencing learners' uncertainty…
Descriptors: Epistemology, Cooperative Learning, Engineering Education, Design
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Cengiz Tüysüz; Nurettin Can Bodur; Ilker Ugulu – Journal of Advanced Academics, 2024
An issue arising in emergency distance education procedures, such as the response to the COVID-19 pandemic, is a lack of appropriate high-quality content and course activities for high ability students suitable for distance education. In this study, online CAD-based learning experiences structured with the Tinkercad Circuits Platform designed for…
Descriptors: Distance Education, Academically Gifted, Computer Assisted Design, Emergency Programs
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Larrain, Antonia; Grau, Valeska; Barrera, María José; Freire, Paulina; López, Patricia; Verdugo, Sebastián; Gómez, Marisol; Ramírez, Francisca; Sánchez, Gabriel – Journal of the Learning Sciences, 2022
Empirical evidence demonstrates the effect of productive failure (Kapur, 2008) on disciplinary knowledge. However, there is no clear theoretical explanation for why this is the case. Empirical evidence on argumentation and education shows the impact of curricular embedded deliberative argumentation on learning. However, these two trends of…
Descriptors: Peer Teaching, Cooperative Learning, Persuasive Discourse, Learning Processes
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Dedetürk, Aysegül; Kirmizigül, Asli Saylan; Kaya, Hasan – Journal of Baltic Science Education, 2021
Engineering design process-oriented STEM activities are activities that involve solving a real-world problem with teamwork by using integrative engineering design and engineering applications using scientific and mathematical concepts and 21st century skills. The research aimed to examine the effects of engineering design process-oriented STEM…
Descriptors: Foreign Countries, STEM Education, Scientific Concepts, Concept Formation
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Yang, Dazhi; Chittoori, Bhaskar – International Journal of Technology in Education and Science, 2022
This study investigated the technologies and tools used to support upper-level elementary students' engineering design and problem-solving activities in a bridge design and building challenge. The study was conducted in an eight-week afterschool program with a total of 36 4th to 6th grade students in small groups of four to six students. Analysis…
Descriptors: Engineering Education, Design, Elementary School Students, Problem Solving
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Aranda, Maurina L.; Lie, Richard; Selcen Guzey, S. – International Journal of Technology and Design Education, 2020
Recent education reforms highlight the importance of engineering design as a tool to improve student science learning in this new view of K-12 science education. However, little research has investigated the thought processes students use while engaging in the highly complex activity of design. Therefore, building on theories of productive…
Descriptors: Middle School Students, Science Education, Productive Thinking, Grade 6
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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
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Philip A. Jones – Design and Technology Education, 2024
This study explores the integration of Design Thinking into the Key Stage 3 Design and Technology (D&T) curriculum at a school in North-West England, focusing on fostering 21st-Century Skills alongside subject-specific knowledge. The research draws on a multiple case study approach derived from the 'Solving Genuine Problems for Authentic Users…
Descriptors: Foreign Countries, Design, Thinking Skills, 21st Century Skills
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Siverling, Emilie A.; Moore, Tamara J.; Suazo-Flores, Elizabeth; Mathis, Corey A.; Guzey, S. Selcen – Journal of Engineering Education, 2021
Background: As engineering becomes increasingly incorporated into precollege classrooms, it is important to explore students' ability to engage in engineering practices. One of these practices, "engaging in argument from evidence," has been well studied in science education. However, it has not yet been fully explored in engineering…
Descriptors: Evidence Based Practice, Logical Thinking, Decision Making, Problem Solving
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Es-Sajjade, Abdelghani; Paas, Fred – Educational Technology Research and Development, 2020
Although educational games have been used for a considerable time, their true potential for enhancing achievement and motivation is still being explored. We argue in this paper that we may get closer to realizing this potential if the theoretical underpinning of educational games is improved. We developed a simple interactive math game based on…
Descriptors: Educational Theories, Educational Games, Computer Games, Computer System Design
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English, Lyn D.; King, Donna – International Journal of Science and Mathematics Education, 2019
In this article, we report on sixth-grade students' responses to a set of problem activities that required the application of mathematics, science, and engineering knowledge in designing and constructing a paper bridge that could withstand an optimal load. Increasing students' application and awareness of their disciplinary learning and how they…
Descriptors: Integrated Activities, STEM Education, Grade 6, Construction (Process)
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Koc Akran, Sevda; Gurbuzturk, Oguz – International Journal of Educational Methodology, 2019
This study mainly aims to determine the effect of layered curriculum on problem solving skills of students in science and technology course. The study group of the research is the 6th grade students of an elementary school in the center of Malatya. The mixed method, which includes quantitative and qualitative research patterns, was used. In the…
Descriptors: Foreign Countries, Problem Solving, Elementary School Students, Grade 6
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Tunc, Cevdet; Bagceci, Birsen – Pedagogical Research, 2021
STEM (Science, Technology, Engineering and Mathematics) approach is considered important by many countries and projects carried out in order to integrate into their curriculum. The widespread use of STEM is only possible if teachers have positive thoughts, knowledge and experiences about it. In this study, it is aimed to answer these research…
Descriptors: Teacher Attitudes, Curriculum Implementation, STEM Education, Class Activities
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