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Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2014
Digital games offer an appealing environment for assessing student proficiencies, including skills and misconceptions in a diagnostic setting. This paper proposes a dynamic Bayesian network modeling approach for observations of student performance from an educational video game. A Bayesian approach to model construction, calibration, and use in…
Descriptors: Video Games, Educational Games, Bayesian Statistics, Observation
Buelin-Biesecker, Jennifer Katherine – ProQuest LLC, 2012
This study compared the creative outcomes in student work resulting from two pedagogical approaches to creative problem solving activities. A secondary goal was to validate the Consensual Assessment Technique (CAT) as a means of assessing creativity. Linear models for problem solving and design processes serve as the current paradigm in classroom…
Descriptors: Technology Education, Creativity, Problem Solving, Teaching Methods
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Cates, Gary L.; Erkfritz, Karyn N. – Psychology in the Schools, 2007
The current study investigated the discreet task completion hypothesis presented by C. H. Skinner (2002) by investigating how the rate of interspersing affects performance on and preferences for academic assignments. Specifically, 70 sixth-, seventh-, and eighth-grade students were presented with four assignment pairs of multiplication problems.…
Descriptors: Multiplication, Assignments, Performance Based Assessment, Student Attitudes
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Hollenbeck, Keith; Twyman, Todd; Tindal, Gerald – Assessment for Effective Intervention, 2006
This study investigated the score exchangeability of concept maps with problem-solving essays. Of interest was whether sixth-grade students' concept maps predicted their scores on essay responses that used concept map content. Concept maps were hypothesized to be alternatives to performance assessments for content-area domain knowledge in science.…
Descriptors: Concept Mapping, Predictive Validity, Problem Solving, Ecology
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Liu, Min; Bera, Stephan – Educational Technology Research and Development, 2005
In this study, we examined the use of cognitive tools provided in a problem-based hypermedia learning environment for sixth graders. Purposes were to understand how the built-in tools were used, and if tool use was associated with different problem-solving stages. Results showed that tools supporting cognitive processing and sharing cognitive load…
Descriptors: Grade 6, Educational Environment, Problem Solving, Hypermedia
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Wilson, Jeni; Clarke, David – Mathematics Education Research Journal, 2004
Metacognition has been accorded a role in both mathematical problem solving and in the learning of mathematics. There has been consistent advocacy of the need for the promotion of metacognitive activity in both domains. Such advocacy can only be effective if the advocated process is well understood. In this paper we have four goals: to describe a…
Descriptors: Metacognition, Problem Solving, Mathematics, Grade 6
Sak, Ugur; Maker, C. June – International Education Journal, 2005
In this study we investigated relationships between convergent and divergent thinking with an emphasis on fluency, originality, flexibility and elaboration in the mathematical domain. A related purpose was to examine relationships between problem types in mathematical tasks. The math section of a performance-based assessment was used to assess 857…
Descriptors: Construct Validity, Validity, Creative Thinking, Convergent Thinking