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Marttinen, Risto; Daum, David N.; Banville, Dominique; Fredrick, Ray N. – Physical Education and Sport Pedagogy, 2020
Background and purpose: The purpose of this research was to understand the experiences of pre-service teachers in a service-learning program. The research questions that guided this research were: (1) How does an after-school service-learning program that utilizes pre-service teachers develop students' pedagogy? (2) What are the experiences of…
Descriptors: Preservice Teachers, Service Learning, Low Income, After School Programs
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Larsen, Niels; Bruselius-Jensen, Maria; Danielsen, Dina; Nyamai, Rachael; Otiende, James; Aagaard-Hansen, Jens – International Journal of Education and Development using Information and Communication Technology, 2014
The article discusses how cross-cultural communication based on information and communication technologies (ICT) may be used in participatory health promotion as well as in education in general. The analysis draws on experiences from a health education research project with grade 6 (approx. 12 years) pupils in Nairobi (Kenya) and Copenhagen…
Descriptors: Intercultural Communication, Computer Mediated Communication, Case Studies, Information Technology
Wall, Joyce E. M. – ProQuest LLC, 2013
With an increasing amount of overweight children, especially among racial and ethnic minorities, effective population-level interventions are urgently needed (Wang et al., 2006). The purpose of this study was to provide insight into nutritional and physical activity intervention programs at a Connecticut public school in an urban setting.…
Descriptors: Health Promotion, Attendance, Case Studies, Intervention
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills