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Larsen, Niels; Bruselius-Jensen, Maria; Danielsen, Dina; Nyamai, Rachael; Otiende, James; Aagaard-Hansen, Jens – International Journal of Education and Development using Information and Communication Technology, 2014
The article discusses how cross-cultural communication based on information and communication technologies (ICT) may be used in participatory health promotion as well as in education in general. The analysis draws on experiences from a health education research project with grade 6 (approx. 12 years) pupils in Nairobi (Kenya) and Copenhagen…
Descriptors: Intercultural Communication, Computer Mediated Communication, Case Studies, Information Technology
Sezer, Baris; Karaoglan Yilmaz, Fatma Gizem; Yilmaz, Ramazan – Online Submission, 2013
In this study, to present an instructional model by considering the existing models of instructional design (ARCS, ADDIE, ASSURE, Dick and Carey, Seels and Glasgow, Smith and Ragan etc.) with the nature of technology-based education and to reveal analysis, design, development, implementation, evaluation, and to revise levels with lower levels of…
Descriptors: Technology Integration, Learner Controlled Instruction, Instructional Design, Models
Coutinho, Clara; Mota, Pedro – Computers in the Schools, 2011
This article presents a report of a pedagogic experience carried out in a Portuguese 6th-grade music education class during the 2008-2009 school year. A podcast was created (www.podomatic.com) and several activities were developed, in classroom context, taking advantage of the tool's potential for teaching and learning. Although the podcast was…
Descriptors: Foreign Countries, Music Education, Informal Education, Music
Mendiburo, Maria; Williams, Laura; Henson, Robert; Hasselbring, Ted – Society for Research on Educational Effectiveness, 2013
The fact that research has shown that fractions are among the most difficult mathematical concepts for elementary school students to master (Behr, Harel, Post, & Lesh, 1992; Bezuk & Cramer, 1989; Moss & Case, 1999) provides a compelling motivation for research and innovation focused on improving the available assessment and…
Descriptors: Student Evaluation, Mathematics Instruction, Fractions, Intervention
Santagata, Rossella – Journal of Teacher Education, 2009
This article describes the theoretical framework, research base, structure, and content of a video-based professional development program implemented during 2 consecutive years with sixth-grade mathematics teachers from five low-performing schools. First, difficulties teachers encountered in responding to video-based prompts during the 1st year…
Descriptors: Pedagogical Content Knowledge, Protocol Materials, Mathematics Teachers, Professional Development
Huett, Kim C.; Huett, Jason B.; Ringlaben, Ravic – Online Journal of Distance Learning Administration, 2011
Using an explanatory mixed methods design, this study uses the National Standards of Quality for Online Courses to measure the extent to which teachers in a blended middle school and a fully online supplemental high school are designing quality online learning environments for students. As a part of fully online graduate coursework, graduate…
Descriptors: Graduate Students, National Standards, Online Courses, School Districts
Terrazas-Arellanes, Fatima E.; Knox, Carolyn; Walden, Emily – International Journal of Information and Communication Technology Education, 2015
The 2006 National Science Board called for new strategies and instructional materials for teachers to better serve English Learners' (EL) needs. Bilingual Collaborative Online Projects in science were created to assist ELs' construction of science knowledge, facilitate academic English acquisition, and improve science learning. Two bilingual…
Descriptors: Pilot Projects, English Language Learners, Science Instruction, Bilingual Education
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills