Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Educational Games | 4 |
Grade 6 | 4 |
Programming | 4 |
Foreign Countries | 3 |
Problem Solving | 3 |
STEM Education | 3 |
Case Studies | 2 |
Computation | 2 |
Correlation | 2 |
Elementary School Students | 2 |
Grade 4 | 2 |
More ▼ |
Source
Electronic Journal of… | 1 |
IEEE Transactions on Education | 1 |
International Educational… | 1 |
Journal of Research on… | 1 |
Author
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 2 |
Collected Works - Proceedings | 1 |
Education Level
Elementary Education | 4 |
Grade 6 | 4 |
Intermediate Grades | 4 |
Middle Schools | 4 |
Grade 4 | 2 |
Grade 5 | 2 |
Junior High Schools | 2 |
Secondary Education | 2 |
Early Childhood Education | 1 |
Grade 3 | 1 |
High Schools | 1 |
More ▼ |
Audience
Location
Canada | 1 |
Finland | 1 |
France | 1 |
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes
Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection