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Xue Zhang; Chao Qin; Yanjia Liu; Haipeng Wan – ACM Transactions on Computing Education, 2024
Pair programming is an effective instructional format in programming education for adolescents. Within pair programming, three potential gender combinations may arise: Boy-Boy (BB), Girl-Girl (GG), and Boy-Girl (BG). This study explores the impact of different gender pairings on the programming self-efficacy and collaborative attitudes of…
Descriptors: Programming, Gender Differences, Cooperative Learning, Self Efficacy
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Koray, Abdullah; Bilgin, Eda – Science Insights Education Frontiers, 2023
This study was carried out to determine the effect of Scratch-based coding applications integrated into the 5E learning model used in science teaching on students' computational thinking skills and self-efficacy towards block-based programming. In addition, students' perceptions of the activity were measured after each Scratch activity, which was…
Descriptors: Programming, Learning Activities, Integrated Activities, Computation
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Chao Qin; Mengli Zhang; Zhixin Li; Luxin Chen – Education and Information Technologies, 2025
Artificial intelligence (AI) is being deeply integrated into human society. In the future, human collaboration with AI is inevitable. Therefore, exploring the attitudes of future workers--represented by current K-12 children--towards AI has become crucial. Robots stand as typical representatives of AI. Robot programming education is an important…
Descriptors: Foreign Countries, Rural Schools, Elementary School Students, Grade 6
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Yildiz, Talha; Seferoglu, Süleyman Sadi – Journal of Learning and Teaching in Digital Age, 2021
The purpose of this study is to determine the effect of coding instruction performed with the Lego Mindstorms EV3 robotic set on students' attitudes towards coding and their perceptions of computational thinking skills self-efficacy. Single group experimental research design was used in the research. The study group of the research consisted of 30…
Descriptors: Robotics, Coding, Student Attitudes, Computation
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Teresa M. Ober; Ying Cheng; Meghan R. Coggins; Paul Brenner; Janice Zdankus; Philip Gonsalves; Emmanuel Johnson; Tim Urdan – Computer Science Education, 2024
Background and Context: Differences in children's and adolescents' initial attitudes about computing and other STEM fields may form during middle school and shape decisions leading to career entry. Early emerging differences in career interest may propagate a lack of diversity in computer science and programming fields. Objective: Though middle…
Descriptors: Middle School Students, Student Attitudes, Computer Science Education, STEM Education
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Yildiz, Talha; Gündüz, Semseddin – Shanlax International Journal of Education, 2020
In this research, the effect of using the peer instruction method in programming teaching on the secondary school student's attitudes towards information technologies and software course and their perception of programming self-efficacy comparing to traditional teaching methods are examined. In the study, the "mixed method," in which…
Descriptors: Peer Teaching, Instructional Effectiveness, Programming, Computer Science Education
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Okal, Gozde; Yildirim, Bekir; Timur, Serkan – Educational Policy Analysis and Strategic Research, 2020
This study aimed to determine the effect of teaching model developed on coding education on students' self-efficacy and attitude towards technology. The research was conducted on 64 students who were the 5th, 6th and 7th grades of a secondary school during the fall semester of 2018-2019 academic years. The research was designed in accordance with…
Descriptors: Programming, Computer Science Education, Grade 5, Grade 6
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Durak, Hatice Yildiz; Yilmaz, Fatma Gizem Karaoglan; Yilmaz, Ramazan – Contemporary Educational Technology, 2019
The purpose of this study was to determine the skill levels of secondary school students regarding computational thinking, programming self-efficacy and reflective thinking aimed at problem solving and examine their experiences in the programming training process on robotic activities. Toward this purpose, a 10-week application was conducted with…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
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Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes