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Kiili, Kristian; Ketamo, Harri – IEEE Transactions on Learning Technologies, 2018
Even though digital learning games have become common in education, relatively little is known about the usefulness of game-based assessment. This paper aims to explore if a game-based math test can provide added value to math education with respect to cognitive and affective outcomes. We used in-game measures, embedded in the game called Semideus…
Descriptors: Mathematics Tests, Outcomes of Education, Fractions, Grade 6
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Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
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Paraskeva-Hadjichambi, Demetra; Hadjichambis, Andreas Ch.; Korfiatis, Konstantinos – International Journal of Environmental and Science Education, 2015
The present study incorporated a scaffolding decision making procedure on an authentic environmental socio-scientific issue and investigated how students' decisions are intertwined with their values. Computer-based activities provided necessary information and allowed for the consideration of multiple aspects of the issue, the study of the effects…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Scaffolding (Teaching Technique)
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Gunbas, N. – Journal of Computer Assisted Learning, 2015
The purpose of this study was to investigate the effect of a computer-based story, which was designed in anchored instruction framework, on sixth-grade students' mathematics word problem-solving achievement. Problems were embedded in a story presented on a computer as computer story, and then compared with the paper-based version of the same story…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Word Problems (Mathematics)
Balsamo, Michael J. – ProQuest LLC, 2013
Evidence suggests that parents who extensively use technology and have a high socioeconomic status (SES) may become overly involved with their elementary school-aged children's education and school-related activities, an involvement which can create a lasting dependence of the children on their parents. The literature indicates high…
Descriptors: Parents, Parent Participation, Elementary Schools, Elementary School Students
Falke, Tricia Rae – ProQuest LLC, 2012
The purpose of this study was to determine the effects of a computer-based reading intervention on the reading achievement of sixth grade students in one elementary school in a suburban school district located in the Midwest region of the United States. Data were collected through two district mandated reading assessments and a computer-based…
Descriptors: Program Effectiveness, Reading Programs, Computer Uses in Education, Reading Achievement
Actuarial Foundation, 2013
"The Power of Probability" is a new math program aligned with the National Council of Teachers of Mathematics (NCTM) and Common Core State Standards, which gives students opportunities to practice their skills and knowledge of the mathematics of probability. Developed by The Actuarial Foundation, the program's lessons and worksheets motivate…
Descriptors: State Standards, Assignments, Probability, Teaching Guides
Cottone, Mark Anthony – ProQuest LLC, 2013
The purpose of this study is to examine how the 1:1 laptop initiative impacted student achievement for the students at a single intermediate school (grades 4-6) in Mooresville, North Carolina. Researchers Dunleavy, Dexter, & Heinecke, 2007; Mouza, 2008; O'Dwyer, Russell, Bebell & Tucker-Seeley, 2005 have called for additional research…
Descriptors: Access to Computers, Laptop Computers, Computer Uses in Education, Intermediate Grades
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Pepe, Kadir – Educational Research and Reviews, 2011
This study is a descriptive study based on the screening model, and was conducted in order to inquire the effect of games and the relation between gender and class success variables and game preferences in primary school students. The universe of the study was the primary schools in city center in Province of Burdur and the sample group of the…
Descriptors: Foreign Countries, Games, Females, Age Differences
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Valdiz, Alfred; Trujillo, Karen; Wiburg, Karin – Journal of Curriculum and Teaching, 2013
Math Snacks animations and support materials were developed for use on the web and mobile technologies to teach ratio, proportion, scale factor, and number line concepts using a multi-modal approach. Included in Math Snacks are: Animations which promote the visualization of a concept image; written lessons which provide cognitive complexity for…
Descriptors: Animation, Educational Games, Mathematics Instruction, Pretests Posttests
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Chuang, Po-Jen; Chiang, Ming-Chao; Yang, Chu-Sing; Tsai, Chun-Wei – Educational Technology & Society, 2012
In this paper, we propose a grouping strategy to enhance the learning and testing results of students, called Pairing Strategy (PS). The proposed method stems from the need of interactivity and the desire of cooperation in cooperative learning. Based on the social networks of students, PS provides members of the groups to learn from or mimic…
Descriptors: Foreign Countries, Questionnaires, Academic Achievement, Low Achievement
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Sclater, Jennifer; Sicoly, Fiore; Abrami, Philip C.; Wade, C. Anne – Canadian Journal of Learning and Technology, 2006
The current investigation was an exploration of the first year of a multi-year project designed to provide every Grade 3 to Grade 11 student throughout an English school board in Quebec with a laptop computer. Data were collected from 403 elementary and 270 secondary students from the experimental school board and also from 330 students in the…
Descriptors: Foreign Countries, Laptop Computers, Access to Computers, Computer Uses in Education