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Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin – European Journal of Engineering Education, 2013
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with…
Descriptors: Elementary School Students, Middle School Students, High School Students, Computer Simulation
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Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing