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Chen, Chih-Ming; Li, Ming-Chaun; Lin, Mei-Feng – Computer Assisted Language Learning, 2022
This study is aimed to design a novel vocabulary learning mechanism (VLM) in the previously developed video-annotated learning and reviewing system (VALRS) that allows learners to identify unfamiliar or unknown words when listening to the video and generate personalized input enhancement from English subtitles for vocabulary learning. It is…
Descriptors: Video Technology, Captions, English (Second Language), Listening Comprehension
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Mete, Filiz; Alibasiç, Berra; Köksal, Beyza – Journal of Learning and Teaching in Digital Age, 2023
Knowing a word means knowing its pronunciation, spelling, concept area, and meaning layers. Vocabulary is never an area that can be learned completely by individuals; rather it is a field that expands and deepens throughout life. Vocabulary teaching requires much more than just looking up words in a dictionary or using them in a sentence.…
Descriptors: Vocabulary Development, Turkish, Textbooks, Language Skills
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Binhomran, Kholoud; Altalhab, Sultan – JALT CALL Journal, 2021
This study seeks to contribute to the small, but growing area of research regarding technology potential in the field of vocabulary research. The study aims to determine the usefulness of augmented reality (AR) technology in EFL vocabulary learning. An experiment was conducted to examine young learners' motivation and vocabulary retention. The…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Vocabulary Development
Houston Independent School District, 2018
Vocabulary.com is an online adaptive game that teaches students words by systematic exposure to a variety of question types and activities and by understanding all the word meanings and nuances as they are learned. Vocabulary.com teaches 14,000 words using over 208,000 questions. It has been implemented with the Houston Independent School…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Vocabulary Development
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Shapiro, R. Benjamin; Wardrip, Peter Samuelson – Technology, Instruction, Cognition and Learning, 2015
Increased attention to Data-Informed Instruction (DII) and learning analytics has not been accompanied by a commensurate base of theory or evidence showing how practitioners successfully enact DII, or illustrating what the difficulties and contextual particularities of doing so involve (Coburn & Turner, 2012; Little, 2012; Spillane, 2012).…
Descriptors: Classroom Techniques, Learning Analytics, Data Use, Homework
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Lowman, J. Joneen; Dressler, Emily V. – Journal of Special Education Technology, 2016
Poor word learning is a hallmark characteristic of students with specific language impairment (SLI). Explicit vocabulary instruction has shown to positively improve word learning in this population. Mobile technology has many advantages making it conducive for addressing the word learning needs of students with SLI. The current study utilized a…
Descriptors: Language Impairments, Video Technology, Teaching Methods, Grade 5
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Jacovina, Matthew E.; McNamara, Danielle S. – Grantee Submission, 2017
In this chapter, we describe several intelligent tutoring systems (ITSs) designed to support student literacy through reading comprehension and writing instruction and practice. Although adaptive instruction can be a powerful tool in the literacy domain, developing these technologies poses significant challenges. For example, evaluating the…
Descriptors: Intelligent Tutoring Systems, Literacy Education, Educational Technology, Technology Uses in Education
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Vesel, Judy; Robillard, Tara – Journal of Research on Technology in Education, 2013
State frameworks and national standards are explicit about the mathematics content that students must master at each grade level. Although the Individuals with Disabilities Education Act and the No Child Left Behind Act mandate that students who are deaf or hard of hearing and communicate in sign language have access to this content, evidence…
Descriptors: Deafness, Hearing Impairments, Dictionaries, Mathematics Instruction
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Hung, Hui-Chun; Young, Shelley Shwu-Ching – Journal of Educational Computing Research, 2015
This study proposed and implemented a system combining the advantages of both educational games and wireless handheld technology to promote the interactive English learning in the classroom setting. An interactive English vocabulary acquisition board game was designed with the system being implemented on handheld devices. Thirty sixth-grade…
Descriptors: Educational Games, Handheld Devices, Educational Technology, Video Games
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Cobb, Tom; Horst, Marlise – CALICO Journal, 2011
This study reports on the design and testing of an integrated suite of vocabulary training games for Nintendo[TM] collectively designated "My Word Coach" (Ubisoft, 2008). The games' design is based on a wide range of learning research, from classic studies on recycling patterns to frequency studies of modern corpora. Its general usage…
Descriptors: Foreign Countries, Vocabulary Development, Educational Technology, Educational Games
Vaden-Kiernan, Michael; Caverly, Sarah; Bell, Nance; Sullivan, Kate; Fong, Carlton; Atwood, Erin; Borman, Geoffrey; Park, So Jung; Jones, Debra Hughes – SEDL, 2012
The Louisiana Striving Readers evaluation assessed the implementation and effectiveness of the Voyager "Passport Reading Journeys" (PRJ), a widely used supplemental literacy intervention for struggling adolescent readers that reflects the research-based practices recommended by the National Reading Panel (2000) and other more recent…
Descriptors: Program Effectiveness, Program Implementation, Fidelity, Grade 6