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Wanicha Sakorn; Jirawan Srikram; Rattikan Sarnkong; Nuanhong Khamhong – Higher Education Studies, 2025
The purposes of the current study were to examine the effectiveness of the multimedia computer-based lessons on programming with Scratch in Technology integrated with the TGT cooperative learning technique based on the 80/80 efficiency criterion, to compare the learning achievement of Grade 7 students between those taught using multimedia…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Computer Science Education, Programming
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Peng Chen; Dong Yang; Jia Zhao; Shu Yang; Jari Lavonen – Journal of Computer Assisted Learning, 2025
Background: Computational thinking (CT) refers to the ability to represent problems, design solutions and migrate solutions computationally. While previous studies have shown that self-explanation can enhance students' learning, few empirical studies have examined the effects of using different self-explanation prompts to cultivate students' CT…
Descriptors: Computation, Thinking Skills, Programming, Learning Processes
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Jesús E. Hernández-Zavaleta; Corey Brady; Sandra Becker; Douglas B. Clark – Mathematical Thinking and Learning: An International Journal, 2025
Research on geometric transformations suggests that early learners possess intuitive understandings grounded in motion metaphors, transitioning to mappings. The processes through which students transition between these two conceptions are not fully understood. We propose that Vygotskian hybridizing (related to Vygotsky's articulation of everyday…
Descriptors: Geometric Concepts, Motion, Scientific Concepts, Programming
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Peng Chen; Rong Wang; Xiaoyi Chen – Education and Information Technologies, 2025
Collaborative learning is a widely used teaching model in programming education. A deeper understanding of the roles and behavior patterns within collaborative learning could improve its performance. In this study, an emergent role configuration and behavioral pattern are analyzed using audio and video data from 10 groups in a 7th-grade…
Descriptors: Middle School Students, Cooperative Learning, Behavior Patterns, Programming
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Gamze Kurt; Özge Çakioglu – Digital Experiences in Mathematics Education, 2024
This study aims to investigate students' computational thinking (CT) through mathematical tasks integrated with programming in Scratch. Participants completed four tasks that required students to solve coding problems, which were focused on prime numbers and the prime factorization algorithm. The study was designed as a case study and the unit of…
Descriptors: Grade 7, Case Studies, Mathematics Education, Mathematical Concepts
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
David E. Platt – ProQuest LLC, 2024
This qualitative, phenomenological research study explores the best practices that secondary Grades 6-12 educators employ when using microcontrollers in the classroom. Governmental and private organizations have investigated and promoted the importance of Science, Technology, Engineering, Math (STEM) and computer science in education (Code…
Descriptors: Best Practices, Teaching Methods, Computer Science Education, Programming
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Elina Viro – International Journal of Mathematical Education in Science and Technology, 2024
The article focuses on study visits from the perspective of mathematical project work. Project work means a systematic organizing method of teaching that is based around a project. The research questions are the kinds of study visits students made, the meaning(s) of those visits, the mathematical content in the visits and how such study visits…
Descriptors: Mathematics Instruction, Teaching Methods, Student Projects, Course Content
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Teresa M. Ober; Ying Cheng; Meghan R. Coggins; Paul Brenner; Janice Zdankus; Philip Gonsalves; Emmanuel Johnson; Tim Urdan – Computer Science Education, 2024
Background and Context: Differences in children's and adolescents' initial attitudes about computing and other STEM fields may form during middle school and shape decisions leading to career entry. Early emerging differences in career interest may propagate a lack of diversity in computer science and programming fields. Objective: Though middle…
Descriptors: Middle School Students, Student Attitudes, Computer Science Education, STEM Education