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Bal, Mazhar – Contemporary Educational Technology, 2019
The aim of the study is to determine the contribution of gamification to writing skills of middle school students. For this study, a lesson plan has been developed to relate Writing and Authorship Skills lesson to the gamification for middle school students. From this lesson plan, it was tried to determine the effectiveness of the teaching…
Descriptors: Foreign Countries, Computer Games, Educational Games, Writing Instruction
Özaydin, Latife; Kayhan, Nilay; Toker, Merih; Karahan, Sevim – International Journal of Psycho-Educational Sciences, 2017
Various studies conducted into mainstreaming implementations in preschool and primary school but implementations in light of data are rare in the secondary schools. To provide valuable insights to this gap in the literature, the present study was conducted to identify the requirements in resource room implementations in a secondary school and…
Descriptors: Resource Room Programs, Program Implementation, On the Job Training, Faculty Development
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Sener, Nilay; Türk, Cumhur; Tas, Erol – Journal of Education and Training Studies, 2015
The purpose of this study is to examine the effects of a science education project implemented in different learning environments on secondary school students' creative thinking skills and their attitudes to science lesson. Within this scope, a total of 50 students who participated in the nature education project in Samsun City in 2014 make up the…
Descriptors: Foreign Countries, Science Education, Secondary School Science, Secondary School Students