Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Interactive Learning… | 3 |
Author
Cai, Su | 1 |
Jiutong Luo | 1 |
Li, Shuhui | 1 |
Liu, Changhao | 1 |
Liu, Enrui | 1 |
Monterola, Sheryl Lyn C. | 1 |
Ramirez, Hazel Joyce M. | 1 |
Shen, Yang | 1 |
Shen, Yihua | 1 |
Shengquan Yu | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Elementary Education | 3 |
Grade 7 | 3 |
Junior High Schools | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
Audience
Location
China | 1 |
China (Beijing) | 1 |
Philippines | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jiutong Luo; Shengquan Yu – Interactive Learning Environments, 2024
Information and communication technologies (ICTs) in basic education, i.e. K12 education, have often been constrained by sociocultural context and limited to pedagogical aspects, and these innovations have not yet catalyzed curriculum reform as expected. To address this research gap, this study adopted a key-competence-based subject knowledge…
Descriptors: Foreign Countries, Competency Based Education, Middle Schools, Secondary School Curriculum
Ramirez, Hazel Joyce M.; Monterola, Sheryl Lyn C. – Interactive Learning Environments, 2022
Computer-supported collaborative learning (CSCL) is a technology-driven inquiry-based approach that encourages social interaction and shared knowledge construction in completing computer-aided tasks. Although there were researches carried out on CSCL, no research to date has extensively examined how CSCL enhanced with scripts containing…
Descriptors: Earth Science, Logical Thinking, Cooperative Learning, Computer Assisted Instruction
Cai, Su; Liu, Enrui; Shen, Yang; Liu, Changhao; Li, Shuhui; Shen, Yihua – Interactive Learning Environments, 2020
The development of Augmented Reality technologies has enabled students to learn in an environment that combines learning resources from the real and digital world. This paper integrates three mobile Augmented Reality-based applications into a series of mathematics lessons on probabilities in a junior high school. This paper aims to examine how…
Descriptors: Probability, Mathematics Instruction, Computer Simulation, Instructional Effectiveness