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Özeren, Seçil; Top, Ercan – Malaysian Online Journal of Educational Technology, 2023
This research aims to reveal the effects of using augmented reality applications on seventh-grade secondary school students' academic achievement and motivation and to identify students' views on augmented reality applications. For this purpose, the augmented reality application called "CellAR" has been developed for the "Cell and…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Secondary School Students
Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
Daniel, Jami L. – ProQuest LLC, 2023
Given the rapid rate at which educational technology is continually evolving compounded by the rapid transition to digital learning due to the COVID-19 pandemic in 2020 and its aftermath, this research seeks to understand how one-to-one Chromebooks impact a variety of facets of the middle school science classroom. In three separate, yet related…
Descriptors: Technology Uses in Education, Educational Technology, Middle School Students, Science Education
Afrah Assi; Anat Cohen – International Journal of Science Education, 2024
The study implements and investigates an innovative learning approach that incorporates Flipped Classroom (FC) methodologies and electronic assessment (e-assessment) in Context-Based Learning (CBL) in chemistry among middle school students. The study incorporated mixed methods strategies and (a) examined learners' attitudes toward and perceptions…
Descriptors: Relevance (Education), Flipped Classroom, Middle School Students, Science Education
Jason Brown – ProQuest LLC, 2024
The purpose of this ex-post facto quantitative study was to compare English Language Arts (ELA) and math Tennessee Compressive Assessment Program (TCAP) scores of students in grades four through eight who attended school virtually or in-person during the 2020-2021 school year. Due to the COVID-19 pandemic, the school district in this study allowed…
Descriptors: Language Arts, Mathematics, Academic Achievement, Grade 4
Maria Efstratopoulou; Maxwell Peprah Opoku; Aizhan Shomotova; Christina Davison; Abdulrafi Jaffarul; Aalya Mesmar – Smart Learning Environments, 2024
A smart learning environment (SLE) encompasses the use of advanced technology and smart pedagogical teaching skills tailored to suit students with diverse learning needs. In recent years, some countries, such as the United Arab Emirates (UAE), have formulated policies to implement SLE in their education systems. Since students are the intended…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Grade 12
Awad, Nayif – Research in Science & Technological Education, 2023
Background: Although sound is an everyday phenomenon that we hear about constantly, numerous studies have reported that students often exhibit learning difficulties in understanding this subject. Only a few studies have proposed programs involving practical learning experiments to provide students with solid conceptual knowledge. Moreover, little…
Descriptors: STEM Education, Interdisciplinary Approach, Educational Technology, Middle School Students
Žakelj, Amalija; Klancar, Andreja – European Journal of Educational Research, 2022
Visual representations and the process of visualisation have an important role in geometry learning. The optimal use of visual representations in complex multimedia environments has been an important research topic since the end of the last century. For the purpose of the study presented in this paper, we designed a model of learning geometry with…
Descriptors: Visual Aids, Geometry, Mathematics Instruction, Electronic Learning
Manabe, Kinnosuke; Hwang, Wu-Yuin; Chuang, Yan-Wen – Interactive Learning Environments, 2023
Under the traditional English learning context, English as a Foreign Language (EFL) learners have few opportunities to apply their knowledge to a real-life setting. According to situated learning theory, different contexts hold different concepts related to learners' real experiences. The researchers, therefore, integrated drama activity into EFL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Drama
Wejdan Mohammad Zghoul; Ruba Fahmi Bataineh – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This study investigated the effect of using Flipgrid, an application through which teachers gather learners in virtual classrooms to allow interaction through video and audio sharing, on Jordanian EFL seventh-grade students' speaking performance (along with the features of fluency, pronunciation, grammar, and vocabulary). Background:…
Descriptors: English (Second Language), Second Language Learning, Foreign Countries, Educational Technology
Elyar Isgandarli – ProQuest LLC, 2022
Educational technology is evolving and growing at a faster pace than ever before. Such fast-paced growth makes it difficult to evaluate and measure its effectiveness in a timely manner and creates a need for independent academic literature in this area. This study serves to address to this need and contribute to the body of literature. The intent…
Descriptors: Standardized Tests, Computer Software, Academic Achievement, Correlation
Naceanceno, Kendall D.; Akpanudo, Usenime M. – International Journal of Technology in Education and Science, 2023
The COVID-19 pandemic profoundly impacted the methods of instruction for K12 and higher education institutions around the world. Schools and families were challenged to adapt to online-based modes of instruction with minimal preparation. This study examined the importance of the learning environment and commitment to assignments as predictors of…
Descriptors: Educational Environment, Electronic Learning, Distance Education, Educational Technology
Karimov, Ayaz; Saarela, Mirka; Kärkkäinen, Tommi – International Educational Data Mining Society, 2023
Within the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played…
Descriptors: Student Attitudes, Feedback (Response), Educational Games, Information Retrieval
Jabali, Mohsen; Walker, Carol – International Journal of Technology in Education, 2021
The study was carried out to investigate the impact of a digital review tool had on students' grades, learning motivation, and engagement. An exploratory cross-sectional study was accomplished with two groups of students. The Experimental Group was taught using the digital tool FlipQuiz while the Control Group was taught with the conventional…
Descriptors: Game Based Learning, Educational Technology, English (Second Language), Second Language Learning
Dai, Daxiang; Xia, Xuyue – Best Evidence in Chinese Education, 2020
The school self-developed e-learning platform can provide students with real and non-real-time learning resources based on its personalized learning properties like self-owned teaching conditions and levels. Meanwhile, it is beneficial to students' independent study and academic performance. During the COVID-19 pandemic, schools in China adopted…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology