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Chu, Tsz Lun; Martin, Scott B.; Petrie, Trent A.; Greenleaf, Christy – Psychology in the Schools, 2019
Guided by the biopsychosocial model, we examined (a) the prevalence of weight control behaviors (WCBs; i.e., trying to stay the same weight, lose weight, gain weight, or do nothing about weight) among early adolescent boys by race/ethnicity and grade level, and (b) how the boys' perceptions of sociocultural pressures (from parents, peers, and…
Descriptors: Body Weight, Males, Grade 6, Grade 7
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Gao, Zan; Hannon, James C.; Carson, Russell L. – ICHPER-SD Journal of Research, 2009
The purpose of this study was to determine if students' heart rate outcomes in physical education varied as a function of activity and grade. A total of 146 sixth to eighth graders participated in different activities (i.e., walking/jogging, line dancing, soccer, and catch ball). Their average heart rate (AHR) and percentage of time in and above…
Descriptors: Metabolism, Physical Education, Physical Fitness, Middle School Students