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Cheng, Meng-Tzu; Annetta, Len – Journal of Biological Education, 2012
This study attempted to examine students' learning outcomes and their learning experiences through playing a Serious Educational Game. A mixed-method research design was employed collecting both quantitative and qualitative data. A total of 98 middle-school students ranging from sixth to eighth grades participated through paper-and-pencil…
Descriptors: Educational Games, Student Attitudes, Video Technology, Metacognition
McLeay, Heather – Mathematics Teaching Incorporating Micromath, 2006
The author describes a pilot study to investigate the extent to which learners use imagery in a variety of spatial problems. In order to discover how to encourage pupils to use imagery and thus to become better problem solvers, this study set out firstly to explore how pupils are able to use imagery in a variety of tasks. The tasks involved mental…
Descriptors: Foreign Countries, Imagery, Spatial Ability, Problem Solving

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