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Ai-Chu Elisha Ding – Journal of Research on Technology in Education, 2024
Multilingual learners (MLs) often struggle with science conceptual learning partly due to the abstractness of the concepts and the complexity of scientific texts. This study presents a case of a Virtual Reality (VR) enhanced science learning unit to support middle-school students' science conceptual learning. Using a transformative mixed methods…
Descriptors: Multilingualism, Science Education, Learning Processes, Computer Simulation
Prihar, Ethan; Heffernan, Neil – International Educational Data Mining Society, 2021
Similar content has tremendous utility in classroom and online learning environments. For example, similar content can be used to combat cheating, track students' learning over time, and model students' latent knowledge. These different use cases for similar content all rely on different notions of similarity, which make it difficult to determine…
Descriptors: Computer Software, Middle School Teachers, Mathematics Teachers, College Students
Teke, Huseyin; Dogan, Bekir; Duran, Ahmet – International Journal of Research in Education and Science, 2015
This study aimed to make a comparative analysis of seventh-grade (the second level of the primary education) students' achievement in "Systems of The Human Body" unit in Science and Technology lesson which was taught using both the simulation method and the traditional method along with the influence of these methods on students'…
Descriptors: Simulation, Grade 7, Teaching Methods, Science Achievement
Yoon, Susan A.; Wang, Joyce – TechTrends: Linking Research and Practice to Improve Learning, 2014
Despite the potential of augmented reality (AR) in enabling students to construct new understanding, little is known about how the processes and interactions with the multimedia lead to increased learning. This study seeks to explore the affordances of an AR tool on learning that is focused on the science concept of magnets and magnetic fields.…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Multimedia Instruction
Li, Na – ProQuest LLC, 2013
Complex systems are an important topic in science education today, but they are usually difficult for secondary-level students to learn. Although graphic simulations have many advantages in teaching complex systems, scaffolding is a critical factor for effective learning. This dissertation study was conducted around two complementary research…
Descriptors: Secondary School Science, Science Instruction, Scaffolding (Teaching Technique), Computer Simulation
Akpinar, Yavuz – International Journal of Education and Development using Information and Communication Technology, 2014
The aim of the studies reported in this paper is to gain classroom based empirical evidence on the learning effectiveness of learning objects used in two types of study settings: Collaborative and individual. A total of 127 seventh and ninth grade students participated in the experiments. They were assigned into one of the study modes and worked…
Descriptors: Grade 7, Grade 9, Resource Units, Cooperative Learning
Herga, Nataša Rizman; Grmek, Milena Ivanuš; Dinevski, Dejan – Turkish Online Journal of Educational Technology - TOJET, 2014
Using a variety of visualization tools for teaching and learning science and chemistry is necessary because pupils better understand chemical phenomena and formulate appropriate mental models. The purpose of the presented study was to determine the importance of a virtual laboratory as a visualization element when addressing chemical contents…
Descriptors: Science Instruction, Science Laboratories, Computer Simulation, Teaching Methods
Losing the Lake: Simulations to Promote Gains in Student Knowledge and Interest about Climate Change
Nussbaum, E. Michael; Owens, Marissa C.; Sinatra, Gale M.; Rehmat, Abeera P.; Cordova, Jacqueline R.; Ahmad, Sajjad; Harris, Fred C., Jr.; Dascalu, Sergiu M. – International Journal of Environmental and Science Education, 2015
Climate change literacy plays a key role in promoting sound political decisions and promoting sustainable consumption patterns. Based on evidence suggesting that student understanding and interest in climate change is best accomplished through studying local effects, we developed a simulation/game exploring the impact of climate change on the…
Descriptors: Climate, Water, Natural Resources, Educational Games
Leu, Donald J.; Forzani, Elena; Rhoads, Chris; Maykel, Cheryl; Kennedy, Clint; Timbrell, Nicole – Reading Research Quarterly, 2015
Is there an achievement gap for online reading ability based on income inequality that is separate from the achievement gap in traditional, offline reading? This possibility was examined between students in two pseudonymous school districts: West Town (economically advantaged) and East Town (economically challenged; N = 256). Performance-based…
Descriptors: Reading Achievement, Achievement Gap, Electronic Learning, School Districts
Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin – European Journal of Engineering Education, 2013
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with…
Descriptors: Elementary School Students, Middle School Students, High School Students, Computer Simulation
Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
Carnahan, Christopher D. – ProQuest LLC, 2012
Online learning has seen an explosive growth at the K-12 level, however little research has used an experimental design approach to specifically examine the outcomes of delivery methods. This study examines what effect learning in an immersive learning environment (virtual world) has on student achievement and satisfaction with the lesson. To…
Descriptors: Online Courses, Educational Technology, Teaching Methods, Delivery Systems
Aksoy, Gökhan – Online Submission, 2012
The purpose of this study is to determine the effect of animation technique on academic achievement of students in the "Human and Environment" unit lectured as part of the Science and Technology course of the seventh grade in primary education. The sample of the study consists of 58 students attending to the 7th grade of Erzurum MEB…
Descriptors: Grade 7, Animation, Teaching Methods, Academic Achievement
Humphry, Stephen M. – Educational and Psychological Measurement, 2010
Discrimination has traditionally been parameterized for items but not other empirical factors. Consequently, if person factors affect discrimination they cause misfit. However, by explicitly formulating the relationship between discrimination and the unit of a metric, it is possible to parameterize discrimination for person groups. This article…
Descriptors: Discriminant Analysis, Models, Simulation, Reading Tests
Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
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