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Jingjing Ma; Qingtang Liu; Shufan Yu; Jindian Liu; Xiaojuan Li; Chunhua Wang – British Journal of Educational Technology, 2025
This research employs the fuzzy-set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi-experiment…
Descriptors: Science Education, Scientific Concepts, Comparative Analysis, Qualitative Research
Ai-Chu Elisha Ding – Journal of Research on Technology in Education, 2024
Multilingual learners (MLs) often struggle with science conceptual learning partly due to the abstractness of the concepts and the complexity of scientific texts. This study presents a case of a Virtual Reality (VR) enhanced science learning unit to support middle-school students' science conceptual learning. Using a transformative mixed methods…
Descriptors: Multilingualism, Science Education, Learning Processes, Computer Simulation
How to Flip the Classroom--"Productive Failure or Traditional Flipped Classroom" Pedagogical Design?
Song, Yanjie; Kapur, Manu – Educational Technology & Society, 2017
The paper reports a quasi-experimental study comparing the "traditional flipped classroom" pedagogical design with the "productive failure" (Kapur, 2016) pedagogical design in the flipped classroom for a 2-week curricular unit on polynomials in a Hong Kong Secondary school. Different from the flipped classroom where students…
Descriptors: Quasiexperimental Design, Blended Learning, Teaching Methods, Technology Uses in Education
Muslem, Asnawi; Mustafa, Faisal; Usman, Bustami; Rahman, Aulia – Teaching English with Technology, 2017
This study investigated whether the application of video clips with small groups or with individual teaching-learning activities improved the speaking skills of young EFL learners the most; accordingly a quasi-experimental study with a pre-test, post-test design was done. The instrument used in this study was a test in the form of an oral test or…
Descriptors: Video Technology, Small Group Instruction, Independent Study, Speech Skills
Gulmira Yermekbayeva; Gulzhana Kuzembayeva; Zhumagul Maydangalieva; Diana Spulber – Journal of Education and e-Learning Research, 2024
This study aimed to investigate the effectiveness of interactive learning module technology (ILMT) in teaching Kazakh as a second language in secondary schools in the Republic of Kazakhstan. This research was carried out at Russian-medium secondary schools during the academic year 2021-2022. There were two groups in the sample: the experimental…
Descriptors: Foreign Countries, Comparative Analysis, Instructional Effectiveness, Turkic Languages
Ramirez, Hazel Joyce M.; Monterola, Sheryl Lyn C. – Interactive Learning Environments, 2022
Computer-supported collaborative learning (CSCL) is a technology-driven inquiry-based approach that encourages social interaction and shared knowledge construction in completing computer-aided tasks. Although there were researches carried out on CSCL, no research to date has extensively examined how CSCL enhanced with scripts containing…
Descriptors: Earth Science, Logical Thinking, Cooperative Learning, Computer Assisted Instruction
Majda Fiksl; Andrej Flogie; Boris Aberšek – Journal of Baltic Science Education, 2017
For successful work in the classroom, it is important to create a positive climate and to involve students actively in the process of learning. The presented research focused on how the students perceived the classroom climate, and on their interest in the contents of the subject Science, Engineering and Technology (STE). 92 primary school sixth-…
Descriptors: Science Education, Technology Education, Engineering Education, Comparative Analysis
Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
Wood, Melissa Marie – ProQuest LLC, 2018
Purpose: The purpose of this quantitative, experimental study was to determine if there was a significant difference in 2016 Smarter Balanced Assessment (SBA) English language arts (ELA) writing levels and ELA overall achievement levels between 7th- and 8th-grade students with and without access to Chromebooks for at least one 46-minute period of…
Descriptors: Access to Computers, Laptop Computers, Statistical Analysis, Language Arts
Arthanat, Sajay; Curtin, Christine; Kontak, David – Journal of Occupational Therapy, Schools & Early Intervention, 2015
Mainstream technologies are widely being employed in inclusive and special education classrooms to accommodate the learning needs of students. As the evidence of their effectiveness evolves, educators and school-based therapists need tools and documentable strategies for their implementation. This research presents an evaluation protocol to guide…
Descriptors: Educational Technology, Technology Uses in Education, Developmental Disabilities, Handheld Devices
Prichard, Stephanie – Journal of Research in Music Education, 2021
The purpose of this study was to investigate the impact of music practice instruction on middle school band students' ability to articulate and incorporate practice strategies. Participants were middle school band students at a large suburban middle school (N = 105). Using a pretest-posttest quasi-experimental design, participants were divided…
Descriptors: Music Education, Music Activities, Teaching Methods, Middle School Students
Aktas, Sinan; Aydin, Abdullah – Eurasian Journal of Educational Research, 2016
Statement of Problem: In this study, in teaching the unit "electricity in our lives" in the 7th grade science and technology class, the effect of using smart boards to the students' retention of the information is examined and compared to the 2005 Science and Technology curriculum. Purpose of the study: The aim of the current study is to…
Descriptors: Technology Uses in Education, Energy, Grade 7, Science Instruction
Casler-Failing, Shelli L. – Canadian Journal of Action Research, 2018
An action research case study was conducted to investigate the effects of incorporating LEGO robotics into a seventh-grade mathematics curriculum focused on the development of proportional reasoning through the lens of Social Constructivist Theory. This research, which was part of a larger study, reports the findings when LEGO EV3 robots were…
Descriptors: Robotics, Mathematics Instruction, Action Research, Toys
What Works Clearinghouse, 2017
"Odyssey® Math" is a web-based program developed by Compass Learning® for mathematics instruction in grades K-8. The online program includes a mathematics curriculum and formative assessments designed to support differentiated and data-driven instruction. Based on assessment results, the program generates an individualized sequence of…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Individualized Instruction
Akdamar, Nebahat Seren; Sütçü, Selim Soner – Education Quarterly Reviews, 2021
The purpose of this research was to investigate the effects of digital storytelling on listening skills of language learners and their attitudes towards the use of digital storytelling. 64 secondary school students whose degrees were 6th and 7th grade participated in the study. The study was conducted in Adana, Turkey during the fall semester of…
Descriptors: Student Attitudes, Grade 6, Grade 7, Comparative Analysis