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Yu-Hang Li; Chien-Yuan Su; Fan Ouyang – Journal of Science Education and Technology, 2024
The use of simulations to better convey abstract scientific concepts or difficult-to-observe scientific occurrences through the manipulation of variables or virtual objects has the potential to improve student science learning. However, misconceptions or extraneous load may emerge if simulation support is insufficient. In this study, we used a…
Descriptors: Foreign Countries, Junior High School Students, Grade 7, Science Instruction
Rahmat, Anggi Datiatur; Kuswanto, Heru; Wilujeng, Insih; Perdana, Riki – Journal of Education and e-Learning Research, 2023
Technology has an essential role in the educational field. Technology-based mobile has the potential to improve education through Augmented Reality (AR). This study investigates the effect of mobile augmented reality on physics learning achievement and students' opinions on using this technology. The study used a convergent parallel pattern from…
Descriptors: Foreign Countries, Educational Technology, Telecommunications, Handheld Devices
Chiou, Guo-Li; Hsu, Chung-Yuan; Tsai, Meng-Jung – Interactive Learning Environments, 2022
The purpose of this study was to explore how students interacted with guidance to conduct a scientific inquiry in a physics simulation by using the eye-tracking techniques. The participants were 51 7th graders, and an eye-tracking system was used to record their visual behaviors and log data while they were using the simulation. As for data…
Descriptors: Physics, Science Instruction, Inquiry, Eye Movements
Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
Cândida Sarabando; José P. Cravino; Armando A. Soares – Journal of Baltic Science Education, 2016
Although weight and mass are considered fundamental concepts in physics, they are still not well understood by students. A computer simulation was designed to improve students' learning of these concepts and compared it with other teaching strategies. The research was carried out with 142 students (7th grade; 12-13 years old), from three schools.…
Descriptors: Scientific Concepts, Science Instruction, Grade 7, Concept Formation
Stamenkovski, Sasha; Zajkov, Oliver – European Journal of Physics Education, 2014
This research is conducted among 65 seventh graders (12-14 years old) who attend introductory course on physics. Tests and interviews are used to trace the roots of the students' misconceptions about mass. Results from the research reveal serious weaknesses in students' understanding of concept of mass, and its confusion with concepts of density…
Descriptors: Grade 7, Introductory Courses, Physics, Science Instruction
Unlu, Zeynep Koyunlu; Dokme, Ibilge – Turkish Online Journal of Educational Technology - TOJET, 2011
The purpose of this study was to investigate whether the combination of both analogy-based simulation and laboratory activities as a teaching tool was more effective than utilizing them separately in teaching the concepts of simple electricity. The quasi-experimental design that involved 66 seventh grade students from urban Turkish elementary…
Descriptors: Experimental Groups, Control Groups, Elementary School Students, Quasiexperimental Design
McCarthy, Deborah – Science Scope, 2008
What do the ideas of Daniel Bernoulli--an 18th-century Swiss mathematician, physicist, natural scientist, and professor--and your students' next landing of the space shuttle via computer simulation have in common? Because of his contribution, referred in physical science as Bernoulli's principle, modern flight is possible. The mini learning-cycle…
Descriptors: Constructivism (Learning), Computer Simulation, Physics, Physical Sciences
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning