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Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
Shuhui Li; Xinyue Jiao; Su Cai; Yihua Shen – British Journal of Educational Technology, 2025
This design-based research project explored how various design features of AR-based learning environments (ARLE) influence students' mathematics self-efficacy and learning of kinematics. Specifically, five ARLEs with different design features were developed and implemented with 136 seventh-grade students in two rounds. Data were gathered from pre-…
Descriptors: Computer Simulation, Mathematics Instruction, Self Efficacy, Mathematical Concepts
Andrea Trudeau; Ying Xie; Olha Ketsman; Cindy York; Sandrine Goldsmith – TechTrends: Linking Research and Practice to Improve Learning, 2024
This mixed-methods study explored the impact of cinematic virtual reality (CVR) on seventh-grade students (n = 66) in a school library. The research was comprised of two phases, integrating data from questionnaires and student/teacher interviews. The study focused on "The Displaced," a documentary about child refugees, presented in two…
Descriptors: Adolescents, Student Attitudes, Computer Simulation, Technology Uses in Education
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
Poçan, Serdal; Altay, Bilal; Yasaroglu, Cihat – Education and Information Technologies, 2023
Due to rapid developments, mobile technologies started to play an essential role in designing seamless learning environments. Due to the availability of mobile technologies, students can access learning materials without being bound by time and place. On the grounds that these applications allow information exchange, time and space limitations…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Elkjaer, Morten; Thomsen, Lui A. – Digital Experiences in Mathematics Education, 2022
This article presents the theoretical considerations leading to the design and development of a digital experience for teaching linear equations using a modified balance model for equation solving. We modified the balance to alter physics behaviour in a virtual reality (VR) experience, to strengthen students' schemes for solving linear equations…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Equations (Mathematics)
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
Bone, Erin K.; Bouck, Emily C.; Satsangi, Rajiv – Exceptionality, 2023
Manipulatives are an effective mathematical tool to support students with disabilities in the area of mathematics. Yet, there remain inconsistencies in terms of which type -- concrete or virtual -- is more effective for students with disabilities working on algebra related content and which type is preferred by students. The researchers used an…
Descriptors: Manipulative Materials, Students with Disabilities, Mathematics Instruction, Algebra
Aydin, Miraç – Journal of Biological Education, 2021
Research on Mobile Augmented Reality (Mobile AR) includes studies addressing Mobile AR integration into learning environments along with the quality of instructions by researchers about using mobile AR in classrooms. Findings revealed that even inexperienced teachers/pre-service science teachers who lacked any prescribed material could use mobile…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computer Simulation, Educational Technology
Demircioglu, Tuba; Karakus, Memet; Ucar, Sedat – Education Quarterly Reviews, 2022
Science teaching is one of the subjects that has been actively affected by Augmented Reality (AR) technology worldwide. Although the use of AR in science courses is increasing, the effective use of AR still needs improvement. The purpose of this study was to investigate the effect of augmented reality-based argumentation activities in 7th grade…
Descriptors: Computer Simulation, Science Education, Grade 7, Middle School Students
Heather Stefanski; Mohamed Ibrahim – International Journal of Modern Education Studies, 2024
Preservice teachers (PSTs) frequently face challenges with classroom management, a key aspect of effective teaching. Reflective practice is crucial for PSTs to enhance their skills, but their reflections tend to be superficial. This mixed-methods study explores whether integrating 360-degree video and virtual reality (VR) technology with a…
Descriptors: Reflection, Preservice Teachers, Student Teachers, Video Technology
Özkal, Ibrahim; Kiliçer, Kerem – International Technology and Education Journal, 2022
The purpose of this study was to develop a 3D virtual reality environment and to examine its effectiveness in order to facilitate the adaptation and integration of immigrant students into school. In the study, which was carried out in two stages, the design-based research method and the mixed research method were used, respectively. In the study…
Descriptors: Computer Simulation, Program Development, Program Effectiveness, Immigrants
Molina-Vásquez, Ruth – Journal of Technology Education, 2021
This article presents an analysis of students' conceptual understanding of technology. The study focused on two groups of seventh-grade students located in Bogotá, Colombia, living in rural and urban areas and participating in activities developed in a virtual learning network. The methods used in this study followed grounded theory (Strauss &…
Descriptors: Case Studies, Grade 7, Concept Formation, Information Technology
Reilly, Joseph M.; McGivney, Eileen; Dede, Chris; Grotzer, Tina – Journal of Experimental Education, 2021
Despite increasing calls for science education that utilizes immersive technologies and authentically model scientific inquiry, little is known about how well curricula leveraging these technologies impact students' science identity. This paper presents a mixed-methods study of identity exploration in 7th grade science students using a three-week…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Grade 7