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Shou, Tianze; Borchers, Conrad; Karumbaiah, Shamya; Aleven, Vincent – International Educational Data Mining Society, 2023
Spatial analytics receive increased attention in educational data mining. A critical issue in stop detection (i.e., the automatic extraction of timestamped and located stops in the movement of individuals) is a lack of validation of stop accuracy to represent phenomena of interest. Next to a radius that an actor does not exceed for a certain…
Descriptors: Classroom Design, Accuracy, Validity, Space Utilization
Wang, Liyan; Chiang, Feng-Kuang – British Journal of Educational Technology, 2020
Science, technology, engineering, and mathematics (STEM) education has become an international priority. STEM education provides students with interdisciplinary knowledge and promotes the cultivation of high-level skills. However, STEM training opportunities for teachers are rare, which results in fewer opportunities for primary and secondary…
Descriptors: Technology Integration, Engineering Education, Methods, STEM Education
Sen, Ceylan; Ay, Zeynep Sonay; Kiray, Seyit Ahmet – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
This study involves the development and implementation of a STEM activity containing 3 D printer technology, which is commonly used in STEM education. Out of school STEM courses were organized with seven middle school students studying in the 7th grade and the activities in the course were carried out with a 3D printer. One of the activities in…
Descriptors: Learning Activities, Middle School Students, STEM Education, Computer Peripherals
Cochran, Jill A.; Cochran, Zane; Laney, Kendra; Dean, Mandi – Mathematics Teaching in the Middle School, 2016
With the rise of personal desktop 3D printing, a wide spectrum of educational opportunities has become available for educators to leverage this technology in their classrooms. Until recently, the ability to create physical 3D models was well beyond the scope, skill, and budget of many schools. However, since desktop 3D printers have become readily…
Descriptors: Computer Peripherals, Printing, Geometry, Mathematics
Malcolm, Peter – ProQuest LLC, 2013
The ability and to make good estimates is essential, as is the ability to assess the reasonableness of estimates. These abilities are becoming increasingly important as digital technologies transform the ways in which people work. To estimate is to provide an approximation to a problem that is mathematical in nature, and the ability to estimate is…
Descriptors: Middle School Students, Grade 7, Mathematics Skills, Computation
Kesan, Cenk; Caliskan, Sevdane – Turkish Online Journal of Educational Technology - TOJET, 2013
The aim of this study is to investigate the effect of learning geometry topics of 7th grade in primary education with dynamic geometer's sketchpad geometry software to student's success and retention. The experimental research design with The Posttest-Only Control Group was used in this study. In the experimental group, dynamic geometer's…
Descriptors: Computer Assisted Instruction, Achievement Tests, Elementary Education, Teaching Methods
Lee, Chun-Yi; Chen, Ming-Jang – EURASIA Journal of Mathematics, Science & Technology Education, 2015
In teaching geometry, most instructors opt for direct demonstration with detailed explanations; however, under this kind of instruction students face considerable difficulties in the development of the reasoning skills required to deal with problems of a geometric nature. This study adopted a nonequivalent pretest-postest quasi-experimental design…
Descriptors: Mathematics Instruction, Geometry, Junior High School Students, Grade 7
Sondergeld, Toni A.; Beltyukova, Svetlana A.; Fox, Christine M.; Stone, Gregory E. – Mid-Western Educational Researcher, 2012
Scientifically based research used to inform evidence based school reform efforts has been required by the federal government in order to receive grant funding since the reenactment of No Child Left Behind (2002). Educational evaluators are thus faced with the challenge to use rigorous research designs to establish causal relationships. However,…
Descriptors: Research Design, Research Tools, Simulation, Educational Research
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Buelin-Biesecker, Jennifer Katherine – ProQuest LLC, 2012
This study compared the creative outcomes in student work resulting from two pedagogical approaches to creative problem solving activities. A secondary goal was to validate the Consensual Assessment Technique (CAT) as a means of assessing creativity. Linear models for problem solving and design processes serve as the current paradigm in classroom…
Descriptors: Technology Education, Creativity, Problem Solving, Teaching Methods
Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
Roschelle, Jeremy; Tatar, Deborah; Hedges, Larry; Shechtman, Nicole – Society for Research on Educational Effectiveness, 2010
One purpose of educational research is to provide information about the likely impact of interventions or treatments on policy-relevant populations of students. Randomized experiments are useful for estimating the causal effects of interventions on the students in schools that participate in the experiments. Unfortunately, the samples of schools…
Descriptors: African Americans, Middle Schools, Educational Research, Scaling
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
Alberta Education, 2006
This literature review is intended to provide practical information; lessons learned and promising practices which have been drawn from recent Kindergarten to Grade 12 (K-12) one-to-one mobile computing research reports and related articles. The information is presented in the form of answers to the following questions: (1) How is one-to-one…
Descriptors: Technical Support, Long Range Planning, Holistic Approach, Computer Software
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