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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Fishman, Barry; Penuel, William R.; Hegedus, Stephen; Roschelle, Jeremy – Journal of Computers in Mathematics and Science Teaching, 2011
This study examines factors related to the sustainability of SimCalc Mathworlds (SCMW), a technology-infused mathematics curriculum. We surveyed middle school teachers one year after their participation in a randomized trial where they were introduced to SCMW curriculum, to identify factors related to their continued use of the materials in ways…
Descriptors: Intervention, Middle School Teachers, Grade 7, Grade 8
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Clark, Kevin; Jamison, Todd; Sprague, Debra – Journal of Interactive Online Learning, 2005
The purpose of this study was to examine the impact of an online learning environment on student computer use, classroom/school activities, and parental involvement. An online learning environment was created with the goals of giving students access to a variety of software programs from home and school, facilitating home-school connectivity, and…
Descriptors: Middle School Students, Web Based Instruction, Educational Technology, Parent Participation