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Turan, Zeynep; Meral, Elif – Informatics in Education, 2018
The use of different tools in the field of education has become widespread with the developments in technology. Online student response systems are one of these tools. Online student response systems have been used for many years. In the last couple of years, game items have been added, and game-based online student response systems have started…
Descriptors: Audience Response Systems, Academic Achievement, Learner Engagement, Test Anxiety
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Prell, Jerry; Nelson, William R.; Foshay, John – Journal of Special Education Apprenticeship, 2012
Eighty, seventh grade students attending a suburban middle school in southern Connecticut participated in the study evaluating the effectiveness of computer based geography games on student motivation and achievement. Using Connecticut Mastery Test (CMT) Scores and baseline U.S.A scores as criteria to develop matched pairs, students were divided…
Descriptors: Middle School Students, Suburban Schools, Grade 7, Instructional Effectiveness
Wale, Christine M. – ProQuest LLC, 2013
Digital games are widely popular and interest has increased for their use in education. Digital games are thought to be powerful instructional tools because they promote active learning and feedback, provide meaningful contexts to situate knowledge, create engagement and intrinsic motivation, and have the ability individualize instruction.…
Descriptors: Academic Achievement, Mathematics, Mathematics Instruction, Mathematical Aptitude