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Rosenheck, Louisa; Lin, Grace C.; Nigam, Rashi; Nori, Prasanth; Kim, Yoon Jeon – Information and Learning Sciences, 2021
Purpose: When using embedded, student-centered assessment tools for maker education, understanding the characteristics of a body of evidence can help teachers guide the assessment process. This study aims to examine assessment artifacts from a makerspace program and present a set of qualities that emerged, which researchers and maker educators can…
Descriptors: Student Evaluation, Evaluation Methods, Learning Processes, Evidence
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An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design