NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 2 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Marttinen, Risto; Daum, David; Fredrick, Ray N.; Santiago, Joshua; Silverman, Stephen – Research Quarterly for Exercise and Sport, 2019
Purpose: This study sought to explore students' experiences of the Fitness Integrated with Technology (F.I.T.) unit and of their perceptions of using technology in physical education. Method: This manuscript is part of a larger mixed-methods study that measured student attitude and physical activity (PA) levels of 221 students in sixth, seventh,…
Descriptors: Student Attitudes, Educational Technology, Technology Integration, Physical Fitness
Peer reviewed Peer reviewed
Direct linkDirect link
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion